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The religions of this world are loosely based off those found in the D&D World of Greyhawk, but heavily changed due to the ‘silence’ or waning of the gods over the last thousand years. Some examples are the ‘'''Reformed Church of Pelor'''’ the ‘'''Churches of Truth and Justice'''’ the ‘'''Predawn Fellowship of the Raven Queen'''’ the ‘'''Keepers of Melora’s Ways'''’ and even the ‘'''Heart of Bane'''’. There are literally hundreds of different sects, including Druidic and Shamanic traditions practices and preached here. As the ‘gods’ have gone silent, as it were, people’s faith has become fractured but people still go to church and listen to the Padre’s sermons on Godsday (the day of worship).
 
The religions of this world are loosely based off those found in the D&D World of Greyhawk, but heavily changed due to the ‘silence’ or waning of the gods over the last thousand years. Some examples are the ‘'''Reformed Church of Pelor'''’ the ‘'''Churches of Truth and Justice'''’ the ‘'''Predawn Fellowship of the Raven Queen'''’ the ‘'''Keepers of Melora’s Ways'''’ and even the ‘'''Heart of Bane'''’. There are literally hundreds of different sects, including Druidic and Shamanic traditions practices and preached here. As the ‘gods’ have gone silent, as it were, people’s faith has become fractured but people still go to church and listen to the Padre’s sermons on Godsday (the day of worship).
  
== The Elven Colonies ==
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== THE ELEVEN COLONIES ==
 
'''1. Northern Cross Alliance''' – the colony farthest northern, set up by exiled nobles merchants, bandits, thieves and pretty much any undesirables from Nyrond, who still are beholding to their homeland and swear allegiance to their King back in the Old Country. The population is involved mostly in timber harvesting, trapping and some boar-raising, and they are rowdy and uncivilized lot for the most part.
 
'''1. Northern Cross Alliance''' – the colony farthest northern, set up by exiled nobles merchants, bandits, thieves and pretty much any undesirables from Nyrond, who still are beholding to their homeland and swear allegiance to their King back in the Old Country. The population is involved mostly in timber harvesting, trapping and some boar-raising, and they are rowdy and uncivilized lot for the most part.
  

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