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:'''Blackhand''': Natural enemies of other power users, they are not popular in many parts of the Territories except those place where the people also dislike power users. Their brand is that one of their hands is glossy black that burns with black-light grow when powers are active. Blackhands use the Gifted Arcane Background and use the Gifted (Blackhand) skill. Their first power must be the Dispel Power. The Blackhand treats all other types of magic as its 'type' and does not suffer the normal -2 for tests against a different type of arcane background (i.e. like Magic vs. Miricles). Blackhands may not take the Beast Friends, Burrow, Disguise, Entangle, Fly, Growth/Shirk, Healing, Illusion, Intangibility, Invisibility, Puppet, Resurrection, Relief, Shape Change, Teleport or Zombie powers.
 
:'''Blackhand''': Natural enemies of other power users, they are not popular in many parts of the Territories except those place where the people also dislike power users. Their brand is that one of their hands is glossy black that burns with black-light grow when powers are active. Blackhands use the Gifted Arcane Background and use the Gifted (Blackhand) skill. Their first power must be the Dispel Power. The Blackhand treats all other types of magic as its 'type' and does not suffer the normal -2 for tests against a different type of arcane background (i.e. like Magic vs. Miricles). Blackhands may not take the Beast Friends, Burrow, Disguise, Entangle, Fly, Growth/Shirk, Healing, Illusion, Intangibility, Invisibility, Puppet, Resurrection, Relief, Shape Change, Teleport or Zombie powers.
 
:'''Cog-Heart''': create strange and mystical devices via the Weird Science Arcane Background and use the Weird Science skill. Their brand is golden cog like circle in the center of the chest. They are required to take Elemental Resistance as a first Power however it costs them 1 less Power Point to activate. It costs at least $250 (or $25 silver dollars) per power point to create an arcane device for yourself or others. A beginning character can have one device that includes any of her powers for free and must pay for any additional ones. Each power or device must have a quasi-scientific techno-babble sounding name. Cog-Heart cannot take the Shape Change power.
 
:'''Cog-Heart''': create strange and mystical devices via the Weird Science Arcane Background and use the Weird Science skill. Their brand is golden cog like circle in the center of the chest. They are required to take Elemental Resistance as a first Power however it costs them 1 less Power Point to activate. It costs at least $250 (or $25 silver dollars) per power point to create an arcane device for yourself or others. A beginning character can have one device that includes any of her powers for free and must pay for any additional ones. Each power or device must have a quasi-scientific techno-babble sounding name. Cog-Heart cannot take the Shape Change power.
:'''Magi''': also called Mages, Witch-Eyes and Evil Eyes. Their brand is called the “Witches Eye” or Evil Eye as one of their eyes is milky white and glows with a ''dead white shine'' when powers are active. Their Arcane Background is Magic and use the Spellcasting skill. They gain the Detect Arcane and Light Powers for free. The Light power has a range of Self and originates from the Mage’s witch-eye and it can also be a Cone Template. It and the Detect Arcana power do not cost the Magi any Power Points to use or do they requires no skill roll to active either. Magi may not take the Healing, Resurrection, Relief or Shape Change powers.
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:'''Magi''': also called Mages, Witch-Eyes and Evil Eyes. Their brand is called the “Witches Eye” or Evil Eye as one of their eyes is milky white and glows with a ''dead white shine'' when powers are active. Their Arcane Background is Magic and use the Spellcasting skill. They gain the Detect Arcane and Light Powers for free. The Light power has a range of Self and originates from the Mage’s witch-eye and it can also be a Cone Template and cost no Power Points to use and requires no skill roll to active it. Magi may not take the Healing, Resurrection, Relief or Shape Change powers.
:'''Padre''': one of the most popular Brands beside the Cog-Heart, Padres are the spiritual leaders of many communities throughout the Territories. They follow the old gods who seem to have gone silent over the centuries and no longer communicate with their followers. However they still seem to grant powers. The Padres brand is their deity symbol that appears on the center of their foreheads and glow with a holy light when they use their powers. Padre use the Miracles Arcane Background with the Faith skill for their powers. Padre automatically gain the Arcane Protection power for free. Padre may not take the Shape Change or Teleport powers.
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:'''Padre''': one of the most popular Brands beside the Cog-Heart, Padres are the spiritual leaders of many communities throughout the Territories. They follow the old gods who seem to have gone silent over the centuries and no longer communicate with their followers. However they still seem to grant powers. The Padres brand is their deity symbol that appears on the center of their foreheads and glow with a holy light when they use their powers. Padre use the Miracles Arcane Background with the Faith skill for their powers. Padre may not take the Shape Change or Teleport powers.
 
:'''Pale Ride'''r: one of the more feared of the brands, the Pale Riders are also called Death Bringers and the Harrowed. Their brand is a reddish like birth mark on their cheek in the shape of a hand. This brand glows reddish when her powers are activated. Their Arcane Background is a Gifted and they use the Gift (Pale Rider) skill. Their first Power must be the Smite Power with the limitation of Range: Self automatic. However the base damage bonus with Smite is +4 (+6 with a raise) for free. Pale Riders may not take the following powers – Barrier, Burrow, Disguise, Dispel, Divination, Entangle, Fly, Growth/Shrink, Illusion, Intangibility, Mind Reading, Mind Wipe, Puppet, Resurrection, Relief, Shape Change, Teleport or Zombie powers.
 
:'''Pale Ride'''r: one of the more feared of the brands, the Pale Riders are also called Death Bringers and the Harrowed. Their brand is a reddish like birth mark on their cheek in the shape of a hand. This brand glows reddish when her powers are activated. Their Arcane Background is a Gifted and they use the Gift (Pale Rider) skill. Their first Power must be the Smite Power with the limitation of Range: Self automatic. However the base damage bonus with Smite is +4 (+6 with a raise) for free. Pale Riders may not take the following powers – Barrier, Burrow, Disguise, Dispel, Divination, Entangle, Fly, Growth/Shrink, Illusion, Intangibility, Mind Reading, Mind Wipe, Puppet, Resurrection, Relief, Shape Change, Teleport or Zombie powers.
 
:'''Skin Walker''': a somewhat rare Brand, the Skin Walker have a stylized Animal-like Totem like tattoo on their chest and arms. When using their powers these glow blue or green and the brand remains glowing when they are shape shifted into their animal form. Their Arcane Background is Gifted and they use the Gifted (Skin Walker) skill. Their first power must be Shape Change. However the duration for their power lasts a base of 10 rounds. The Skin Walker may not take the Barrier, Resurrection, Teleportation or Zombie powers.
 
:'''Skin Walker''': a somewhat rare Brand, the Skin Walker have a stylized Animal-like Totem like tattoo on their chest and arms. When using their powers these glow blue or green and the brand remains glowing when they are shape shifted into their animal form. Their Arcane Background is Gifted and they use the Gifted (Skin Walker) skill. Their first power must be Shape Change. However the duration for their power lasts a base of 10 rounds. The Skin Walker may not take the Barrier, Resurrection, Teleportation or Zombie powers.

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