Editing SWN: Prismatic Spray
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*The Gaolers of '''Tayn''' keep their own company, and the sector breathes a sigh of relief. | *The Gaolers of '''Tayn''' keep their own company, and the sector breathes a sigh of relief. | ||
− | ===Notes from Chargen=== | + | ====Notes from Chargen==== |
One inspiration for '''Vuor''' was Yugoslavia and its spomenici architecture, working to define a new shared culture that escapes previous divisions among and between the bubble cities. They developed war magic to try to minimize collateral damage in their cramped and irreplaceable habitats. They used to provide elite troops to the State of Grace. A fate-based religion might be a fatalist response to persistent war, a new religious movement inspired by the unification culture, or a tradition carried on from one of the seed cultures of the bubble cities. | One inspiration for '''Vuor''' was Yugoslavia and its spomenici architecture, working to define a new shared culture that escapes previous divisions among and between the bubble cities. They developed war magic to try to minimize collateral damage in their cramped and irreplaceable habitats. They used to provide elite troops to the State of Grace. A fate-based religion might be a fatalist response to persistent war, a new religious movement inspired by the unification culture, or a tradition carried on from one of the seed cultures of the bubble cities. | ||
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In this sector, '''Pacters''' are an old, old tradition of magic that had powerful users before the Scream, but were supplanted by more accessible styles like the Arcanists and Rectifiers. The old tyrants of Moresnet were Pacters, and they left a lot of their great works and freed servants behind when they were toppled - mostly benign Shadow devotion is in the air in a way it's not on other worlds, even wizard-city Amity, although there are always dangerous ones. | In this sector, '''Pacters''' are an old, old tradition of magic that had powerful users before the Scream, but were supplanted by more accessible styles like the Arcanists and Rectifiers. The old tyrants of Moresnet were Pacters, and they left a lot of their great works and freed servants behind when they were toppled - mostly benign Shadow devotion is in the air in a way it's not on other worlds, even wizard-city Amity, although there are always dangerous ones. | ||
− | ===A Moresnet Gazetteer=== | + | ====A Moresnet Gazetteer==== |
[https://curiator.com/art/simon-stalenhag/44 Moresnet looks like this.] | [https://curiator.com/art/simon-stalenhag/44 Moresnet looks like this.] | ||
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32 million people, breathable atmosphere, hybrid biosphere, temperate-to-warm climate, TL4. Relatively isolated from the wider sector due to metadimensional "bad weather." | 32 million people, breathable atmosphere, hybrid biosphere, temperate-to-warm climate, TL4. Relatively isolated from the wider sector due to metadimensional "bad weather." | ||
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*Jungles, river caves, and the hidden corners of cities have hosted magical beings called Shadows (and sometimes their mortal followers) since the time of the Weave. Not all Shadows are malevolent, but they usually aren’t part of public life. Some communes and individuals have long-established patron or guardian Shadows, or other ritualized relationships. Others ask strong fighters and canny magicians to clear out the cruel spirits that bedevil them. | *Jungles, river caves, and the hidden corners of cities have hosted magical beings called Shadows (and sometimes their mortal followers) since the time of the Weave. Not all Shadows are malevolent, but they usually aren’t part of public life. Some communes and individuals have long-established patron or guardian Shadows, or other ritualized relationships. Others ask strong fighters and canny magicians to clear out the cruel spirits that bedevil them. | ||
− | = | + | ====A Hanseong Gazetteer==== |
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− | ===A Hanseong Gazetteer=== | ||
Hanseong is in the tradition of floating island archipelagos suspended over a "lost continent" cloud sea. Big inspirations are the game/setting Inverse World and an incredible zine called the Doodle Factory in the Skies. Sometime between the Scream and now, someone's technomagical terraforming project got all screwed up, and now stuff floats. It's difficult to just zip around in a standard gravflyer (what with the energy currents), so local forms of flight are more widely used. I think there's an inner orbit of larger islands that've been made more culturally legible to offworlders, maybe even locked into place or surrounding a stable mountain whose peak pierces the clouds, and then increasingly further-flung outer orbits where the worldlets and their cultures get real strange: checkerboard sky castles with warring bishops and their mercenaries, floating junkyards, lost vampire prisons. Brave/stupid treasure hunters and archaeologists can wear a pressure mask and dip below the clouds to dig through ancient ruins, like Weave-era settlements or the Statue of Liberty halfway sticking out of a beach. | Hanseong is in the tradition of floating island archipelagos suspended over a "lost continent" cloud sea. Big inspirations are the game/setting Inverse World and an incredible zine called the Doodle Factory in the Skies. Sometime between the Scream and now, someone's technomagical terraforming project got all screwed up, and now stuff floats. It's difficult to just zip around in a standard gravflyer (what with the energy currents), so local forms of flight are more widely used. I think there's an inner orbit of larger islands that've been made more culturally legible to offworlders, maybe even locked into place or surrounding a stable mountain whose peak pierces the clouds, and then increasingly further-flung outer orbits where the worldlets and their cultures get real strange: checkerboard sky castles with warring bishops and their mercenaries, floating junkyards, lost vampire prisons. Brave/stupid treasure hunters and archaeologists can wear a pressure mask and dip below the clouds to dig through ancient ruins, like Weave-era settlements or the Statue of Liberty halfway sticking out of a beach. | ||
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[[Stars Without Number Revised Sheet]] | [[Stars Without Number Revised Sheet]] | ||
− | *[[Ji-Ho Cloud Hopper 17]], merchant and pilot, HP | + | *[[Ji-Ho Cloud Hopper 17]], merchant and pilot, HP 15/15 | System Shock 0 | AC 14 | Initiative +2, low-light/thermal vision, Expert Ability 1/1 |
− | *[[Lami Haidor]], Sword Prodigy, HP 21/21 | System Shock 0 | AC 19 | Initiative +2, Warrior Ability | + | *[[Lami Haidor]], Sword Prodigy, HP 21/21 | System Shock 0 | AC 19 | Initiative +2, Warrior Ability 1/1 |
− | *[[Uwais]], Chosen Pacter of UltraViolet, HP 11/11 | System Strain 0/10 | AC 17 | Initiative +0/+1(Space Combat) | Spell Casts: L1: | + | *[[Uwais]], Chosen Pacter of UltraViolet, HP 11/11 | System Strain 0/10 | AC 17 | Initiative +0/+1(Space Combat) | Spell Casts: L1: 5/5 L2: 2/2 |
− | *[[Trajan Venswell]], Arcanist of the Lieges, HP 10/10 | System Shock 0 | AC 10/17 (PSF) | Initiative +0 | Spell Casts: L1: | + | *[[Trajan Venswell]], Arcanist of the Lieges, HP 10/10 | System Shock 0 | AC 10/17 (PSF) | Initiative +0 | Spell Casts: L1: 2/2 L2: 1/1 |
− | *[[Theleth]], Rectifier Vessel of Will, HP 16/16 | System Shock 0 | AC 11 | Initiative +1 | Spell Casts: L1: | + | *[[Theleth]], Rectifier Vessel of Will, HP 16/16 | System Shock 0 | AC 11 | Initiative +1 | Spell Casts: L1: 5/5 L2: 2/2 |
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==All Things Held In Common== | ==All Things Held In Common== | ||
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*0 credits | *0 credits | ||
*0 Anarchist Fun Bucks | *0 Anarchist Fun Bucks | ||
− | * | + | * 15 black betting pearls |
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===Common Gear=== | ===Common Gear=== | ||
*Stored at Outer Sanctum: | *Stored at Outer Sanctum: | ||
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*Aim for concise posts that focus on things that other people can see and respond to. Inner monologues and flashbacks aren't verboten, but try reframing them as things that are said or done out loud. | *Aim for concise posts that focus on things that other people can see and respond to. Inner monologues and flashbacks aren't verboten, but try reframing them as things that are said or done out loud. | ||
*Be bold! To do it, do it! Play to find out what happens! Take action and narrate up to the point that you don't know what happens next. Avoid ''if-then'' instructions. If you're not sure whether the group will want to do something that affects everyone, ask in the OOC thread first - but if it fits, plunge ahead and drive the action forward. | *Be bold! To do it, do it! Play to find out what happens! Take action and narrate up to the point that you don't know what happens next. Avoid ''if-then'' instructions. If you're not sure whether the group will want to do something that affects everyone, ask in the OOC thread first - but if it fits, plunge ahead and drive the action forward. | ||
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