Difference between revisions of "Saeth (Pokemon Harmony)"

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(Moves Known (with STAB and Stats)
(Moves Known (with STAB and Stats)
 
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== Moves Known (with STAB and Stats ==
 
== Moves Known (with STAB and Stats ==
  
Struggle Attack (not a Move, STAB never applies)
+
*'''''Struggle Attack''' (not a Move, STAB never applies)''
<br />'''Type:''' Normal
+
**'''Type:''' Normal
<br />'''Frequency:''' At-Will
+
**'''Frequency:''' At-Will
<br />'''AC:''' 3
+
**'''AC:''' 3
<br />'''Damage Base 5:''' 1d8+21 / 26
+
**'''Damage Base 5:''' 1d8+21 / 26
<br />'''Class:''' Physical
+
**'''Class:''' Physical
<br />'''Range:''' Melee, 1 Target
+
**'''Range:''' Melee, 1 Target
  
 +
*'''Move:''' Sand Attack
 +
**'''Type:''' Ground
 +
**'''Frequency:''' EOT
 +
**'''AC:''' 2
 +
**'''Class:''' Status
 +
**'''Range:''' 2, 1 target
 +
**'''Effect:''' The target is Blinded until the end of their next turn
  
<br />'''Move:''' Sand Attack
+
*'''Move:''' Peck
<br />'''Type:''' Ground
+
**'''Type:''' Flying
<br />'''Frequency:''' EOT
+
**'''Frequency:''' At-Will
<br />'''AC:''' 2
+
**'''AC:''' 2
<br />'''Class:''' Status
+
**'''Damage Base 6:''' 2d6+20
<br />'''Range:''' 2, 1 target
+
**'''Class:''' Physical
<br />'''Effect:''' The target is Blinded until the end of their next turn
+
**'''Range:''' Melee, 1 Target
 +
**'''Effect:''' None
  
'''Move:''' Peck
+
*'''Move:''' Steel Wing
<br />'''Type:''' Flying
+
**'''Type:''' Steel
<br />'''Frequency:''' At-Will
+
**'''Frequency:''' At-Will
<br />'''AC:''' 2
+
**'''AC:''' 3
<br />'''Damage Base 6:''' 2d6+20
+
**'''Damage Base 7:''' 2d6+22
<br />'''Class:''' Physical
+
**'''Class:''' Physical
<br />'''Range:''' Melee, 1 Target
+
**'''Range:''' Melee, 1 Target, Pass, Spirit Surge
<br />'''Effect:''' None
+
**'''Effect:''' Raise the user's Defense 1 Combat Stage on a 15+
  
'''Move:''' Steel Wing
 
<br />'''Type:''' Steel
 
<br />'''Frequency:''' At-Will
 
<br />'''AC:''' 3
 
<br />'''Damage Base 7:''' 2d6+22
 
<br />'''Class:''' Physical
 
<br />'''Range:''' Melee, 1 Target, Pass, Spirit Surge
 
<br />'''Effect:''' Raise the user's Defense 1 Combat Stage on a 15+
 
 
<br />[[Pokemon_Harmony:Main_Page|Back to Main Page]]
 
<br />[[Pokemon_Harmony:Main_Page|Back to Main Page]]

Latest revision as of 13:03, 4 February 2016

Current Status[edit]

Trainer: David Kirby
Hit Points: 36
Injuries: None
Combat Stages: None


Level: 5
EXP: 40
Tutor Points: 2

Skills[edit]

Athletics 4d6+1
Acrobatics 4d6+2
Combat 4d6
Stealth 4d6+2
Perception 4d6+2
Focus 3d6+2

Poke Edges[edit]

None

Stats[edit]

Nature: Adamant (+Attack/-Special Attack)

Stat Base Added Total
HP 5 2 7
Attack 9 4 13
Defense 6 2 8
Special Attack 4 2 6
Special Defense 6 2 8
Speed 6 3 9

Capabilities and Derived Stats[edit]

Physical Evasion 1
Special Evasion 1
Speed Evasion 1
Power 3
Overland 3
Swim 2
High Jump 2
Long Jump 2
Wielder
Underdog

Abilities[edit]

Inner Focus
Static
The user cannot be Flinched. If an effect would set the user's Initiative to 0, their Initiative is not lowered. Defensive.

Moves Known (with STAB and Stats[edit]

  • Struggle Attack (not a Move, STAB never applies)
    • Type: Normal
    • Frequency: At-Will
    • AC: 3
    • Damage Base 5: 1d8+21 / 26
    • Class: Physical
    • Range: Melee, 1 Target
  • Move: Sand Attack
    • Type: Ground
    • Frequency: EOT
    • AC: 2
    • Class: Status
    • Range: 2, 1 target
    • Effect: The target is Blinded until the end of their next turn
  • Move: Peck
    • Type: Flying
    • Frequency: At-Will
    • AC: 2
    • Damage Base 6: 2d6+20
    • Class: Physical
    • Range: Melee, 1 Target
    • Effect: None
  • Move: Steel Wing
    • Type: Steel
    • Frequency: At-Will
    • AC: 3
    • Damage Base 7: 2d6+22
    • Class: Physical
    • Range: Melee, 1 Target, Pass, Spirit Surge
    • Effect: Raise the user's Defense 1 Combat Stage on a 15+


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