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[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/ Recruitment] | [https://forum.rpg.net/index.php?threads/ooc-sailing-the-silver-sea.869106/ OOC] | [https://forum.rpg.net/index.php?threads/ic-sailing-the-silver-sea.869124/ IC]
 
 
 
[[File:Wiki_Image.jpg]]
 
[[File:Wiki_Image.jpg]]
  
 
=Player Characters and Henchmen=
 
=Player Characters and Henchmen=
*[[Abeni]] (Sam I Am) -- Witch 6, AC 10, HP 15/15, Initative+0, Hand axe THAC0 17 1d6-1
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*[[Abeni]] (Sam I Am) -- Witch 6, AC 10, HP 15/15, Initative+0,
**[[Okunkun]] -- Animal Friend, Panther 4HD, AC 4, HP 22/22, Initiative +2, Att 2 x claw (1d4), 1 x bite (1d8), THAC0 16
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**[[Okunkun]] -- Abeni' panther XHD, AC 4 HP XX/XX, Initiative +X
**[[Briliaph]] -- Henchman, Hexblade 3, AC 4, HP 14/14, Initiative +1, Sword THAC0 16 1d8+2
+
*[[Cnut]] (Vektunaxa) -- Cleric 6, AC 1, HP 21/21, Initiative -1, Spear THAC0 15 1d6+2
*[[Cnut]] (Vektunaxa) -- Cleric 6, AC 1, HP 23/23, Initiative -1, Spear THAC0 15 1d6+2
 
 
*[[Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran  | Eluan Maerse Tevdran of Rhea's Ford]] (Atlictoatl) -- Assassin 6, AC 5 or 3, HP 25/25, Init +1, Sword & dagger THAC0 13 1d8+2 (roll twice, taking best result)
 
*[[Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran  | Eluan Maerse Tevdran of Rhea's Ford]] (Atlictoatl) -- Assassin 6, AC 5 or 3, HP 25/25, Init +1, Sword & dagger THAC0 13 1d8+2 (roll twice, taking best result)
*[[Loman Greyhair]] (MonsterMash) -- Cleric 6, AC 0, HP 28/28 Initiative +0, Sword THAC0 17 1d8+0  played by MonsterMash
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*[[Kemar]] (Sulldawga) -- Sorcerer 6 | AC 6 | HP 31/31 | Init +1 | Sword THAC0 16, 1d8+1 dmg | Crossbow THAC0 16, 1d6 dmg
 +
*[[Loman Greyhair]] (MonsterMash) -- Cleric 6, AC 3, HP 27/27 Initiative +0, Sword THAC0 17 1d8+0  played by MonsterMash
 
*[[Stakmar]] (Safid) -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)
 
*[[Stakmar]] (Safid) -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)
*[[Vertaginous Karembeuleau]] (Random Task) -- Bard 6, AC 6, HP: 17/17, Initiative +1, Sword THAC0:17, 1d8 / Crossbow THAC0 16, 1d6 dmg  
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*[[Vertaginous Karembeuleau]] (Random Task) -- Bard 5, AC 5, HP: 16/16, Initiative +1, Sword THAC0:17, 1d8 / Crossbow THAC0 16, 1d6 dmg  
 
+
*[[Isidore]] (Koren n'Rhys) -- Scout 6, AC 3, HP 27/27, Init +1, Short Sword THAC0 14 1d6+3 / Long Bow THAC0 15 1d6+2
  
 
Use the following format
 
Use the following format
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**Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage
 
**Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage
 
*[[Blank Character Sheet]]
 
*[[Blank Character Sheet]]
 
==Mercenaries==
 
*5 Longbowmen (stationed on the ''Horizon Treader'') AC 5, Morale 8, longbow 1d6 70/140/210, sword 1d8, chainmail
 
  
 
==A Watery Grave==
 
==A Watery Grave==
 
*[[Sailing_the_Silver_Seas:_Arkraesh | Arkraesh the Bounty Hunter]]
 
*[[Sailing_the_Silver_Seas:_Arkraesh | Arkraesh the Bounty Hunter]]
*[[Kemar]] (Sulldawga) -- Sorcerer 6 | AC 6 | HP 31/31 | Init +1 | Sword THAC0 16, 1d8+1 dmg | Crossbow THAC0 16, 1d6 dmg
 
*[[Isidore Redbeard]] (Koren n'Rhys) -- Scout 6, AC 3, HP 27/27, Init +1, Short Sword THAC0 14 1d6+3 / Long Bow THAC0 15 1d6+2
 
  
 
==Encumbrance Ape==
 
==Encumbrance Ape==
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*Taxes, exchange rates (for converting gold to gems or vice versa)
 
*Taxes, exchange rates (for converting gold to gems or vice versa)
 
First month of the game is considered already paid.
 
First month of the game is considered already paid.
 
For followers, CoL by level: L0: 10gp | L1: 20gp | L2: 40gp | L3: 80gp | L4: 160gp
 
  
 
=Watch Order, Marching Order, etc.=
 
=Watch Order, Marching Order, etc.=
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==On the Ship==
 
==On the Ship==
47 tons cargo, half-full hold
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98 tons cargo, full hold
*Cloth, 23 loads, 11.5 tons (purchased Joruth)
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*Grain/vegetables. 64 loads, 32 tons (from warehouse)
*Tools, 24 loads, 12 tons (purchased Joruth)
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*Grain/vegetables. 67 loads, 33.5 tons (purchased at 15 gp per load)
*Hides/furs, 19 loads, 9.5 tons (purchased Joruth)
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*Hides/furs. 56 loads, 14 tons
*Hides/furs, 56 loads, 14 tons (Deepwater warehouse)
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*Meat, preserved. 37 loads, 18.5 tons
  
 
[https://docs.google.com/spreadsheets/d/1ueil96FLLqg6sDtsZxCptveDCc0FZB0iG98NgD9MFnQ/edit?usp=sharing Eluan Maerse's Ship's Hold Inventory spreadsheet]
 
[https://docs.google.com/spreadsheets/d/1ueil96FLLqg6sDtsZxCptveDCc0FZB0iG98NgD9MFnQ/edit?usp=sharing Eluan Maerse's Ship's Hold Inventory spreadsheet]
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*+8000gp initial capital investment by partners
 
*+8000gp initial capital investment by partners
 
**-2500 ship's improvements
 
**-2500 ship's improvements
**- 150 extra quarters x3
 
 
**- 600 ship's pay and upkeep (captain, first mate, 10 sailors, 100gp upkeep)
 
**- 600 ship's pay and upkeep (captain, first mate, 10 sailors, 100gp upkeep)
**- 50 marines (5 longbowmen)  
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**- 50 marines (x)  
 
**-1005 cost of cargo in Deepwater
 
**-1005 cost of cargo in Deepwater
*3695 gp
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*3845 gp
**+21239 goods sold in Joruth
 
**- 2887 goods purchased in Joruth
 
**- 4336.75 profit distribution to owners
 
*17710.25 gp
 
 
 
 
 
====Accepted Proposals====
 
'''Proposal #1:''' Each PC buy into the Deepwater Trading and Adventuring Company with a 1000 gp share. That'll give us 8000 gp starting capital, with which we can purchase the 2500 gp improvements discussed here (improved rudder, fore-and-aft sail, tender), and leave 5500 gp for any personnel and goods that we we want to start with, as well as coin for purchases in foreign ports, if we discover something of value.
 
 
 
'''Proposal #2:''' While we're getting our enterprise started, I propose that any profits we earn from trade goods be majorly kept within the Company coffers, with a 25% extraction to be divided amongst the principal partners and a 5% extraction to be distributed to the captain and crew. For every 1000 gp we make in profit (proceeds after expenses), partners would divide 250 gp, the crew would divide 50 gp, and 750 gp would be reinvested into the Company for growth. As we get more mercantile experience under our belts, we can revisit this profit distribution.
 
 
 
'''Proposal #5:''' When the party uses an individual's treasure map to secure treasure, the individual who owns the map gets 3 full shares of treasure. (For every 10,000 gp the map owner gets a 3000 gp share and the other party members get 1000 gp shares.)
 
 
 
'''Proposal #9:''' Build out Extra Quarters x3, at a cost of 150 gp and 15 tons cargo space.
 
  
 
=Maps=
 
=Maps=
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**Supply (1). Weapons/Tools -1  
 
**Supply (1). Weapons/Tools -1  
 
**Demand (2). Semi-precious stones +2, Cloth +2
 
**Demand (2). Semi-precious stones +2, Cloth +2
 
==Ports==
 
===Joruth===
 
From the water it looks to be at least as large as Deepwater, if not larger, nestled between the water and grassy, rolling hills. Three long docks run from the shore into the water at a sixty degree angle, spaced several hundred yards apart each. [https://forum.rpg.net/index.php?threads/ic-sailing-the-silver-sea.869124/post-23476162 1st docking]
 
 
"Joruth is built like a lot of these port towns in hill country. Rich folks live up top, poors at the bottom. You'll find the mercantile district adjacent to the docks -- mostly warehouses, flophouses, gin joints. There are some businesses a little further up the hill -- a general store or two, apothecary, and so forth. Residential districts are mostly around the sides and the back. The Lord Mayor lives on top of the hill, along with the other wealthy folks. You'll find Halcyon House there, too, with a view of the Sea from three sides. Or so I've heard. Not my kind of place."
 
 
*Lord Mayor
 
*rumor of a magic-user in the hills outside town
 
*Halcyon House (inn) is where the hoity-toity merchants stay -- almost more of a bread and breakfast than an inn
 
*Captain's Bridge inn
 
*Port of Call tavern
 
*rough and tumble alehouses closer to the docks
 
*Grimrah the Gourmand, mage, wants magical beast parts
 
**especially basilisk eyes and displacer beast hides
 
**[https://forum.rpg.net/index.php?threads/ic-sailing-the-silver-sea.869124/post-23501665 first met]
 
  
 
==Rumors==
 
==Rumors==
'''Sachar'''
 
*There's a race of eaglefolk dwelling in the mountains to the north. No one knows where there city is, but they come down to Sachar every so often. The rumors say they maintain a monastery where their kind train in various fighting arts.
 
*The Dhezembur mountains contain dozens, perhaps hundreds of ruins, leftover from the Ancient Ones that rules Absalom at the beginning of recorded history. Every so often an expedition will head north, searching for the ancient technology they left behind.
 
*Orcs and worse have been coming out of the mountains recently, causing several mines to shut down and the Duke to increase his levies upon the populace to raise more troops. Grim and Tachris are two vassal states to the Duke, but they have been unwilling -- or unable -- to provide aid. As Sachar is the only viable port the Duke is threatening restricting trade with them unless they can help.
 
*One of the women drinking has a cousin that tends sheep in the foothills. She says that last fall, just before winter came, her cousin stumbled across an ancient burial complex that had been uncovered by tremors. She says for a fee she'll take the companions to see her cousin.
 
  
=Important Posts=
+
==Important Posts==
 
*[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23456880 Outfitting Ships]
 
*[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23456880 Outfitting Ships]
 
*[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23459931 Ship rules]
 
*[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23459931 Ship rules]
 
=XP Distribution=
 
*[https://forum.rpg.net/index.php?threads/ooc-sailing-the-silver-sea.869106/post-23537345 Trade in Joruth]
 
*[https://forum.rpg.net/index.php?threads/ooc-sailing-the-silver-sea.869106/post-23565428 Trade in Sachar]
 

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