Editing Sailing the Silver Seas
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[[File:Wiki_Image.jpg]] | [[File:Wiki_Image.jpg]] | ||
=Player Characters and Henchmen= | =Player Characters and Henchmen= | ||
− | *[[Abeni]] (Sam I Am) -- Witch 6, AC 10, HP 15/15, Initative+0, | + | *[[Abeni]] (Sam I Am) -- Witch 6, AC 10, HP 15/15, Initative+0, |
− | **[[Okunkun]] -- | + | **[[Okunkun]] -- Abeni' panther XHD, AC 4 HP XX/XX, Initiative +X |
− | + | *[[Cnut]] (Vektunaxa) -- Cleric 6, AC 1, HP 21/21, Initiative -1, Spear THAC0 15 1d6+2 | |
− | *[[Cnut]] (Vektunaxa) -- Cleric 6, AC 1, HP | ||
*[[Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran | Eluan Maerse Tevdran of Rhea's Ford]] (Atlictoatl) -- Assassin 6, AC 5 or 3, HP 25/25, Init +1, Sword & dagger THAC0 13 1d8+2 (roll twice, taking best result) | *[[Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran | Eluan Maerse Tevdran of Rhea's Ford]] (Atlictoatl) -- Assassin 6, AC 5 or 3, HP 25/25, Init +1, Sword & dagger THAC0 13 1d8+2 (roll twice, taking best result) | ||
− | *[[Loman Greyhair]] (MonsterMash) -- Cleric 6, AC | + | *[[Kemar]] (Sulldawga) -- Sorcerer 6 | AC 6 | HP 31/31 | Init +1 | Sword THAC0 16, 1d8+1 dmg | Crossbow THAC0 16, 1d6 dmg |
+ | *[[Loman Greyhair]] (MonsterMash) -- Cleric 6, AC 3, HP 27/27 Initiative +0, Sword THAC0 17 1d8+0 played by MonsterMash | ||
*[[Stakmar]] (Safid) -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging) | *[[Stakmar]] (Safid) -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging) | ||
− | *[[Vertaginous Karembeuleau]] (Random Task) -- Bard | + | *[[Vertaginous Karembeuleau]] (Random Task) -- Bard 5, AC 5, HP: 16/16, Initiative +1, Sword THAC0:17, 1d8 / Crossbow THAC0 16, 1d6 dmg |
− | + | *[[Isidore Redbeard]] (Koren n'Rhys) -- Scout 6, AC 3, HP 27/27, Init +1, Short Sword THAC0 14 1d6+3 / Long Bow THAC0 15 1d6+2 | |
Use the following format | Use the following format | ||
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==A Watery Grave== | ==A Watery Grave== | ||
*[[Sailing_the_Silver_Seas:_Arkraesh | Arkraesh the Bounty Hunter]] | *[[Sailing_the_Silver_Seas:_Arkraesh | Arkraesh the Bounty Hunter]] | ||
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==Encumbrance Ape== | ==Encumbrance Ape== | ||
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*Taxes, exchange rates (for converting gold to gems or vice versa) | *Taxes, exchange rates (for converting gold to gems or vice versa) | ||
First month of the game is considered already paid. | First month of the game is considered already paid. | ||
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=Watch Order, Marching Order, etc.= | =Watch Order, Marching Order, etc.= | ||
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==On the Ship== | ==On the Ship== | ||
− | + | 98 tons cargo, full hold | |
− | * | + | *Grain/vegetables. 64 loads, 32 tons (from warehouse) |
− | * | + | *Grain/vegetables. 67 loads, 33.5 tons (purchased at 15 gp per load) |
− | *Hides/furs | + | *Hides/furs. 56 loads, 14 tons |
− | * | + | *Meat, preserved. 37 loads, 18.5 tons |
[https://docs.google.com/spreadsheets/d/1ueil96FLLqg6sDtsZxCptveDCc0FZB0iG98NgD9MFnQ/edit?usp=sharing Eluan Maerse's Ship's Hold Inventory spreadsheet] | [https://docs.google.com/spreadsheets/d/1ueil96FLLqg6sDtsZxCptveDCc0FZB0iG98NgD9MFnQ/edit?usp=sharing Eluan Maerse's Ship's Hold Inventory spreadsheet] | ||
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**-1005 cost of cargo in Deepwater | **-1005 cost of cargo in Deepwater | ||
*3695 gp | *3695 gp | ||
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=Maps= | =Maps= | ||
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==Ports== | ==Ports== | ||
===Joruth=== | ===Joruth=== | ||
− | From the water it looks to be at least as large as Deepwater, if not larger, nestled between the water and grassy, rolling hills. Three long docks run from the shore into the water at a sixty degree angle, spaced several hundred yards apart each. | + | [https://forum.rpg.net/index.php?threads/ic-sailing-the-silver-sea.869124/post-23476162 1st docking] |
+ | From the water it looks to be at least as large as Deepwater, if not larger, nestled between the water and grassy, rolling hills. Three long docks run from the shore into the water at a sixty degree angle, spaced several hundred yards apart each. | ||
"Joruth is built like a lot of these port towns in hill country. Rich folks live up top, poors at the bottom. You'll find the mercantile district adjacent to the docks -- mostly warehouses, flophouses, gin joints. There are some businesses a little further up the hill -- a general store or two, apothecary, and so forth. Residential districts are mostly around the sides and the back. The Lord Mayor lives on top of the hill, along with the other wealthy folks. You'll find Halcyon House there, too, with a view of the Sea from three sides. Or so I've heard. Not my kind of place." | "Joruth is built like a lot of these port towns in hill country. Rich folks live up top, poors at the bottom. You'll find the mercantile district adjacent to the docks -- mostly warehouses, flophouses, gin joints. There are some businesses a little further up the hill -- a general store or two, apothecary, and so forth. Residential districts are mostly around the sides and the back. The Lord Mayor lives on top of the hill, along with the other wealthy folks. You'll find Halcyon House there, too, with a view of the Sea from three sides. Or so I've heard. Not my kind of place." | ||
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*Port of Call tavern | *Port of Call tavern | ||
*rough and tumble alehouses closer to the docks | *rough and tumble alehouses closer to the docks | ||
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==Rumors== | ==Rumors== | ||
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− | =Important Posts= | + | ==Important Posts== |
*[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23456880 Outfitting Ships] | *[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23456880 Outfitting Ships] | ||
*[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23459931 Ship rules] | *[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23459931 Ship rules] | ||
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