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== Eluan Maerse Tevdran of Rhea's Ford ==
 
== Eluan Maerse Tevdran of Rhea's Ford ==
 
*Human Assassin L6
 
*Human Assassin L6
*XP: 52,214/64,000 (10%)
+
*XP: 32,000/64,000 (10%)
*Alignment: Neutral
+
*Neutral
 
*Full PC
 
*Full PC
 
*(mansions, ships, and harems, indubitably, back in Rhea's Ford)
 
*(mansions, ships, and harems, indubitably, back in Rhea's Ford)
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== Skills ==
 
== Skills ==
*Languages
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*Languages
* Common, literate
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** Common, literate
* another language
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** another language
*General Skills
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*General Skills
*Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions
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**Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions
*Athletics
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**Athletics
**Acrobatics/Skilled 8+ (Dex)
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***Acrobatics/Skilled 8+ (Dex)
**Jumping/Proficient 13+ (Str)
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***Jumping/Proficient 13+ (Str)
**Swimming/Proficient 13+ (Str)
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***Swimming/Proficient 13+ (Str)
*Bargain/Skilled 10+: alter the price of a good I am either buying or selling
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**Bargain/Skilled 10+: alter the price of a good I am either buying or selling
*Knowledge
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**Knowledge
**Etiquette/Expert 4+ (Int)
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***Etiquette/Expert 4+ (Int)
*Survival
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**Survival
**Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes
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***Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes
**Tracking/Skilled 9+ (Int): I follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc.
+
***Tracking/Skilled 9+ (Int): I follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc.
*Class Abilities
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*Class Abilities
*wield any weapons and armor (but only leather or less for Thief abilities)
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**wield any weapons and armor (but only leather or less for Thief abilities)
*+2d6 damage when attacking with surprise (the target is not aware of me), to all attacks this round
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**+2d6 damage when attacking with surprise (the target is not aware of me), to all attacks this round
*may continue to attack +6 times/round if I keep killing with melee or missile attacks
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**may continue to attack +6 times/round if I keep killing with melee or missile attacks
*Combat Styles
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**Combat Styles
*L1: Dual-weapon - roll largest damage die twice, taking best result (magical bonuses from both weapons apply to both attack/damage)
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***L1: Dual-weapon - roll largest damage die twice, taking best result (magical bonuses from both weapons apply to both attack/damage)
*L7: TBD
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***L7: TBD
*Combat Maneuvers
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**Combat Maneuvers
*L2: Trip - On a successful attack, the target falls to the ground until their turn. It takes their entire movement to stand back up. While prone, all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a -2 penalty per leg to the roll.
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***L2: Trip - On a successful attack, the target falls to the ground until their turn. It takes their entire movement to stand back up. While prone, all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a -2 penalty per leg to the roll.
*L8: TBD
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***L8: TBD
*I'm a Rogue, Don'tcha Know!
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**I'm a Rogue, Don'tcha Know!
*Climb 14+ (10' per round, can automatically scale easy surfaces)
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***Climb 14+ (10' per round, can automatically scale easy surfaces)
*Disable 9+ (1 minute, pick locks/bypass traps/work complicated mechanical devices)
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***Disable 9+ (1 minute, pick locks/bypass traps/work complicated mechanical devices)
*Hear Noise 9+ (conversations, dungeon doors)
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***Hear Noise 9+ (conversations, dungeon doors)
*Read Languages 14+ (3 turns, interpret ciphers/codes/foreign languages, etc.)
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***Read Languages 14+ (3 turns, interpret ciphers/codes/foreign languages, etc.)
*Sleight of Hand 12+ (acts of trickery; pick pockets, conceal/palm objects, misdirect attention)
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***Sleight of Hand 12+ (acts of trickery; pick pockets, conceal/palm objects, misdirect attention)
*Sneak 9+ (no faster than 1/3 normal speed)
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***Sneak 9+ (no faster than 1/3 normal speed)
*Spot 11+ (1 turn for a 10'x10' area, spot traps/secret passages)
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***Spot 11+ (1 turn for a 10'x10' area, spot traps/secret passages)
*(Disadvantage to complete in 1/2 time, Advantage in 2x the time)
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***(Disadvantage to complete in 1/2 time, Advantage in 2x the time)
*Knacks
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*Knacks
*L1: Rogue
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**L1: Rogue
*L3: Self-improvement, primary (Dex + Con)
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**L3: Self-improvement, primary (Dex + Con)
*L7: TBD
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**L7: TBD
  
 
== Combat ==
 
== Combat ==
*AC 5 (Leather + Dex) or 3 (Chain + Dex)
+
*AC 3 (Chain + Dex) or 5 (Leather + Dex)
 
*HP 25
 
*HP 25
*Movement Rate: 120' (leather) or 90' (chain)
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*Movement Rate: 90' (chain) or 120' (leather)
 
*Initiative Modifier: +1
 
*Initiative Modifier: +1
 
*Attacks  
 
*Attacks  
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== Equipment ==
 
== Equipment ==
*Total Encumbrance: 400 (leather) or 600 (chain). Generally wears leather onboard the ''Treader''.
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*Encumbrance: 600 (chain) or 400 (leather)
*Gear: 80 cn
+
**Chain mail (400) or Leather (200)
*Armor: 200 cn
+
**Sword (60)
*Weapons: 110 cn
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**Dagger x3 (30)
*Personal coin: 10 cn
+
**Longbow (30)
 +
**''Broom of flying'': The broom flies at 240’ (80’). An additional passenger may be carried. When carrying two people, the broom’s speed is 180’ (60’).
 +
**Backpack (80)
 +
***thieves' tools
 +
***wineskin
 +
***tinderbox
 +
***large sacks x3
 +
***50' rope & grappling hook
 +
***iron spikes x12
 +
***iron rations, 2 weeks
 +
***oil flask x4
 +
***lantern
  
*Equipment worn and carried
+
Coin: 10,000 gp
*Leather armor (200)
 
*Sword (60)
 
*Dagger x2 (20)
 
*Longbow (30) and quiver of 20 arrows
 
*''Broom of flying'': The broom flies at 240’ (80’). An additional passenger may be carried. When carrying two people, the broom’s speed is 180’ (60’).
 
*Backpack (80)
 
**thieves' tools
 
**wineskin
 
**tinderbox
 
**large sacks x3
 
**50' rope & grappling hook
 
**hammer & iron spikes x12
 
**iron rations, 1 week
 
**oil flask x4
 
**lantern
 
**bedroll & winter blanket
 
 
 
*Storage on ''Horizon Treader''
 
*Chain mail (400)
 
*quiver of arrows x2
 
*dagger x3
 
*iron rations, 3 weeks
 
*wineskin
 
*bottle of wine x2
 
*oil flask x6
 
*coinpurse w/100 gp
 
 
 
*Total Coin: 9,232.09 gp
 
*coinpurse: 10 gp
 
*worn jewelry: 50 gp ring, 150 gp ring, 250 gp necklace
 
*stored on ship: 642.09 gp
 
*stored with Mrs Foot: 8,130 gp and one 1000 gp share in the Deepwater Trading and Adventure Company
 
 
 
 
 
Expenditures:
 
-1000 share in DTAC
 
-110 gp Adventuring gear
 
-124 weapons & armor
 
- 76 storage
 

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