Difference between revisions of "Sailing the Silver Seas: Eluan Maerse Tevdran"

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== Combat ==
 
== Combat ==
 
*AC 3 (Chain + Dex) or 5 (Leather + Dex)
 
*AC 3 (Chain + Dex) or 5 (Leather + Dex)
*HP (just list the max here, list current HP on the front page.)
+
*HP 25
 
*Movement Rate: 90' (chain) or 120' (leather)
 
*Movement Rate: 90' (chain) or 120' (leather)
 
*Initiative Modifier: +1
 
*Initiative Modifier: +1

Revision as of 12:39, 3 September 2020

Sailing_the_Silver_Seas

Eluan Maerse is crafty. What harm in adding a fancy last name, and claiming one is from the metropolis? Folk like successful people.

Eluan Maerse Tevdran of Rhea's Ford

  • Human Assassin L6
  • XP: 32,000/64,000 (10%)
  • Neutral
  • Full PC
  • (mansions, ships, and harems, indubitably, back in Rhea's Ford)

Attributes

  • STR 16 (+2, open doors 4-in-6)
  • INT 14 (+1)
  • WIS 12
  • DEX 16 (+2 AC/missile, +1 initiative)
  • CON 13 (+1)
  • CHA 12

Skills

  • Languages
    • Common, literate
    • another language
  • General Skills
    • Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions
    • Bargain/Skilled 10+: alter the price of a good I am either buying or selling
    • Knowledge
      • Etiquette/Skilled 9+ (Int)
      • Geography/Skilled 9+ (Int)
    • Profession/Proficient (Sailor) 14+ (Int)
    • Survival
      • Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes
      • Navigation/Skilled 9+ (Int): Make and read maps, navigate by stars, landmarks, cardinal directions, etc.
  • Class Abilities
    • wield any weapons and armor (but only leather or less for Thief abilities)
    • +2d6 damage when attacking with surprise (the target is not aware of me), to all attacks this round
    • may continue to attack +6 times/round if I keep killing with melee or missile attacks
    • Combat Styles
      • L1: Dual-weapon - roll largest damage die twice, taking best result (magical bonuses from both weapons apply to both attack/damage)
      • L7: TBD
    • Combat Maneuvers
      • L2: Trip - On a successful attack, the target falls to the ground until their turn. It takes their entire movement to stand back up. While prone, all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a -2 penalty per leg to the roll.
      • L8: TBD
    • I'm a Rogue, Don'tcha Know!
      • Climb 14+ (10' per round, can automatically scale easy surfaces)
      • Disable 9+ (1 minute, pick locks/bypass traps/work complicated mechanical devices)
      • Hear Noise 9+ (conversations, dungeon doors)
      • Read Languages 14+ (3 turns, interpret ciphers/codes/foreign languages, etc.)
      • Sleight of Hand 12+ (acts of trickery; pick pockets, conceal/palm objects, misdirect attention)
      • Sneak 9+ (no faster than 1/3 normal speed)
      • Spot 11+ (1 turn for a 10'x10' area, spot traps/secret passages)
      • (Disadvantage to complete in 1/2 time, Advantage in 2x the time)
  • Knacks
    • L1: Rogue
    • L3: Self-improvement, primary (Dex + Con)
    • L7: TBD

Combat

  • AC 3 (Chain + Dex) or 5 (Leather + Dex)
  • HP 25
  • Movement Rate: 90' (chain) or 120' (leather)
  • Initiative Modifier: +1
  • Attacks
    • Sword + dagger: THAC0 13, 1d8+2 damage (roll twice and take best)
    • Sword alone: THAC0 13, 1d8+2
    • Dagger alone: THAC0 13, 1d8+2, range 10/20/30 thrown
    • Longbow: THAC0 13, 1d6, range 70/140/210
  • Saves:
    • Petrification & Paralysis 11
    • Poison & Death 12
    • Blast & Breath 14
    • Staves & Wands 13
    • Spells 13

Equipment

  • Encumbrance: 600 (chain) or 400 (leather)
    • Chain mail (400) or Leather (200)
    • Sword (60)
    • Dagger x3 (30)
    • Longbow (30)
    • Broom of flying: The broom flies at 240’ (80’). An additional passenger may be carried. When carrying two people, the broom’s speed is 180’ (60’).
    • Backpack (80)
      • Thieves' tools
      • stuff

Coin: 10,000 gp