Difference between revisions of "Sailing the Silver Seas: Eluan Maerse Tevdran"

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== Eluan Maerse Tevdran of Rhea's Ford ==
 
== Eluan Maerse Tevdran of Rhea's Ford ==
 
*Human Assassin L6
 
*Human Assassin L6
*XP: 32,000/64,000 (10%)
+
*XP: 52,214/64,000 (10%)
*Neutral
+
*Alignment: Neutral
 
*Full PC
 
*Full PC
 
*(mansions, ships, and harems, indubitably, back in Rhea's Ford)
 
*(mansions, ships, and harems, indubitably, back in Rhea's Ford)
Line 19: Line 19:
  
 
== Skills ==
 
== Skills ==
*Languages
+
*Languages
** Common, literate
+
* Common, literate
** another language
+
* another language
*General Skills
+
*General Skills
**Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions
+
*Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions
**Athletics
+
*Athletics
***Acrobatics/Skilled 8+ (Dex)
+
**Acrobatics/Skilled 8+ (Dex)
***Jumping/Proficient 13+ (Str)
+
**Jumping/Proficient 13+ (Str)
***Swimming/Proficient 13+ (Str)
+
**Swimming/Proficient 13+ (Str)
**Bargain/Skilled 10+: alter the price of a good I am either buying or selling
+
*Bargain/Skilled 10+: alter the price of a good I am either buying or selling
**Knowledge
+
*Knowledge
***Etiquette/Expert 4+ (Int)
+
**Etiquette/Expert 4+ (Int)
**Survival
+
*Survival
***Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes
+
**Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes
***Tracking/Skilled 9+ (Int): I follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc.
+
**Tracking/Skilled 9+ (Int): I follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc.
*Class Abilities
+
*Class Abilities
**wield any weapons and armor (but only leather or less for Thief abilities)
+
*wield any weapons and armor (but only leather or less for Thief abilities)
**+2d6 damage when attacking with surprise (the target is not aware of me), to all attacks this round
+
*+2d6 damage when attacking with surprise (the target is not aware of me), to all attacks this round
**may continue to attack +6 times/round if I keep killing with melee or missile attacks
+
*may continue to attack +6 times/round if I keep killing with melee or missile attacks
**Combat Styles
+
*Combat Styles
***L1: Dual-weapon - roll largest damage die twice, taking best result (magical bonuses from both weapons apply to both attack/damage)
+
*L1: Dual-weapon - roll largest damage die twice, taking best result (magical bonuses from both weapons apply to both attack/damage)
***L7: TBD
+
*L7: TBD
**Combat Maneuvers
+
*Combat Maneuvers
***L2: Trip - On a successful attack, the target falls to the ground until their turn. It takes their entire movement to stand back up. While prone, all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a -2 penalty per leg to the roll.
+
*L2: Trip - On a successful attack, the target falls to the ground until their turn. It takes their entire movement to stand back up. While prone, all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a -2 penalty per leg to the roll.
***L8: TBD
+
*L8: TBD
**I'm a Rogue, Don'tcha Know!
+
*I'm a Rogue, Don'tcha Know!
***Climb 14+ (10' per round, can automatically scale easy surfaces)
+
*Climb 14+ (10' per round, can automatically scale easy surfaces)
***Disable 9+ (1 minute, pick locks/bypass traps/work complicated mechanical devices)
+
*Disable 9+ (1 minute, pick locks/bypass traps/work complicated mechanical devices)
***Hear Noise 9+ (conversations, dungeon doors)
+
*Hear Noise 9+ (conversations, dungeon doors)
***Read Languages 14+ (3 turns, interpret ciphers/codes/foreign languages, etc.)
+
*Read Languages 14+ (3 turns, interpret ciphers/codes/foreign languages, etc.)
***Sleight of Hand 12+ (acts of trickery; pick pockets, conceal/palm objects, misdirect attention)
+
*Sleight of Hand 12+ (acts of trickery; pick pockets, conceal/palm objects, misdirect attention)
***Sneak 9+ (no faster than 1/3 normal speed)
+
*Sneak 9+ (no faster than 1/3 normal speed)
***Spot 11+ (1 turn for a 10'x10' area, spot traps/secret passages)
+
*Spot 11+ (1 turn for a 10'x10' area, spot traps/secret passages)
***(Disadvantage to complete in 1/2 time, Advantage in 2x the time)
+
*(Disadvantage to complete in 1/2 time, Advantage in 2x the time)
*Knacks
+
*Knacks
**L1: Rogue
+
*L1: Rogue
**L3: Self-improvement, primary (Dex + Con)
+
*L3: Self-improvement, primary (Dex + Con)
**L7: TBD
+
*L7: TBD
  
 
== Combat ==
 
== Combat ==
*AC 3 (Chain + Dex) or 5 (Leather + Dex)
+
*AC 5 (Leather + Dex) or 3 (Chain + Dex)
 
*HP 25
 
*HP 25
*Movement Rate: 90' (chain) or 120' (leather)
+
*Movement Rate: 120' (leather) or 90' (chain)
 
*Initiative Modifier: +1
 
*Initiative Modifier: +1
 
*Attacks  
 
*Attacks  
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== Equipment ==
 
== Equipment ==
Encumbrance: 600 (chain) or 400 (leather)
+
*Total Encumbrance: 400 (leather) or 600 (chain). Generally wears leather onboard the ''Treader''.
*Chain mail (400) or Leather (200)
+
*Gear: 80 cn
 +
*Armor: 200 cn
 +
*Weapons: 110 cn
 +
*Personal coin: 10 cn
 +
 
 +
*Equipment worn and carried
 +
*Leather armor (200)
 
*Sword (60)
 
*Sword (60)
*Dagger x3 (30)
+
*Dagger x2 (20)
*Longbow (30)
+
*Longbow (30) and quiver of 20 arrows
**quiver of 20 arrows
 
 
*''Broom of flying'': The broom flies at 240’ (80’). An additional passenger may be carried. When carrying two people, the broom’s speed is 180’ (60’).
 
*''Broom of flying'': The broom flies at 240’ (80’). An additional passenger may be carried. When carrying two people, the broom’s speed is 180’ (60’).
 
*Backpack (80)
 
*Backpack (80)
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**lantern
 
**lantern
 
**bedroll & winter blanket
 
**bedroll & winter blanket
*One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp
 
*Storage
 
**unworn armor
 
**quiver of arrows x2
 
**dagger x2
 
**iron rations, 3 weeks
 
**wineskin
 
**bottle of wine x2
 
**oil flask x6
 
  
Coin: 8,690 gp
+
*Storage on ''Horizon Treader''
 +
*Chain mail (400)
 +
*quiver of arrows x2
 +
*dagger x3
 +
*iron rations, 3 weeks
 +
*wineskin
 +
*bottle of wine x2
 +
*oil flask x6
 +
*coinpurse w/100 gp
 +
 
 +
*Total Coin: 9,232.09 gp
 +
*coinpurse: 10 gp
 +
*worn jewelry: 50 gp ring, 150 gp ring, 250 gp necklace
 +
*stored on ship: 642.09 gp
 +
*stored with Mrs Foot: 8,130 gp and one 1000 gp share in the Deepwater Trading and Adventure Company
 +
 
  
 
Expenditures:
 
Expenditures:

Latest revision as of 09:20, 30 October 2020

Sailing_the_Silver_Seas

Eluan Maerse is crafty. What harm in adding a fancy last name, and claiming one is from the metropolis? Folk like successful people.

Eluan Maerse Tevdran of Rhea's Ford[edit]

  • Human Assassin L6
  • XP: 52,214/64,000 (10%)
  • Alignment: Neutral
  • Full PC
  • (mansions, ships, and harems, indubitably, back in Rhea's Ford)

Attributes[edit]

  • STR 16 (+2, open doors 4-in-6)
  • INT 14 (+1)
  • WIS 12
  • DEX 16 (+2 AC/missile, +1 initiative)
  • CON 13 (+1)
  • CHA 12

Skills[edit]

*Languages
  • Common, literate
  • another language
*General Skills
  • Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions
  • Athletics
    • Acrobatics/Skilled 8+ (Dex)
    • Jumping/Proficient 13+ (Str)
    • Swimming/Proficient 13+ (Str)
  • Bargain/Skilled 10+: alter the price of a good I am either buying or selling
  • Knowledge
    • Etiquette/Expert 4+ (Int)
  • Survival
    • Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes
    • Tracking/Skilled 9+ (Int): I follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc.
*Class Abilities
  • wield any weapons and armor (but only leather or less for Thief abilities)
  • +2d6 damage when attacking with surprise (the target is not aware of me), to all attacks this round
  • may continue to attack +6 times/round if I keep killing with melee or missile attacks
*Combat Styles
  • L1: Dual-weapon - roll largest damage die twice, taking best result (magical bonuses from both weapons apply to both attack/damage)
  • L7: TBD
*Combat Maneuvers
  • L2: Trip - On a successful attack, the target falls to the ground until their turn. It takes their entire movement to stand back up. While prone, all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a -2 penalty per leg to the roll.
  • L8: TBD
*I'm a Rogue, Don'tcha Know!
  • Climb 14+ (10' per round, can automatically scale easy surfaces)
  • Disable 9+ (1 minute, pick locks/bypass traps/work complicated mechanical devices)
  • Hear Noise 9+ (conversations, dungeon doors)
  • Read Languages 14+ (3 turns, interpret ciphers/codes/foreign languages, etc.)
  • Sleight of Hand 12+ (acts of trickery; pick pockets, conceal/palm objects, misdirect attention)
  • Sneak 9+ (no faster than 1/3 normal speed)
  • Spot 11+ (1 turn for a 10'x10' area, spot traps/secret passages)
  • (Disadvantage to complete in 1/2 time, Advantage in 2x the time)
*Knacks
  • L1: Rogue
  • L3: Self-improvement, primary (Dex + Con)
  • L7: TBD

Combat[edit]

  • AC 5 (Leather + Dex) or 3 (Chain + Dex)
  • HP 25
  • Movement Rate: 120' (leather) or 90' (chain)
  • Initiative Modifier: +1
  • Attacks
    • Sword + dagger: THAC0 13, 1d8+2 damage (roll twice and take best)
    • Sword alone: THAC0 13, 1d8+2
    • Dagger alone: THAC0 13, 1d8+2, range 10/20/30 thrown
    • Longbow: THAC0 13, 1d6, range 70/140/210
  • Saves:
    • Petrification & Paralysis 11
    • Poison & Death 12
    • Blast & Breath 14
    • Staves & Wands 13
    • Spells 13

Equipment[edit]

*Total Encumbrance: 400 (leather) or 600 (chain). Generally wears leather onboard the Treader.
  • Gear: 80 cn
  • Armor: 200 cn
  • Weapons: 110 cn
  • Personal coin: 10 cn
*Equipment worn and carried
  • Leather armor (200)
  • Sword (60)
  • Dagger x2 (20)
  • Longbow (30) and quiver of 20 arrows
  • Broom of flying: The broom flies at 240’ (80’). An additional passenger may be carried. When carrying two people, the broom’s speed is 180’ (60’).
  • Backpack (80)
    • thieves' tools
    • wineskin
    • tinderbox
    • large sacks x3
    • 50' rope & grappling hook
    • hammer & iron spikes x12
    • iron rations, 1 week
    • oil flask x4
    • lantern
    • bedroll & winter blanket
*Storage on Horizon Treader
  • Chain mail (400)
  • quiver of arrows x2
  • dagger x3
  • iron rations, 3 weeks
  • wineskin
  • bottle of wine x2
  • oil flask x6
  • coinpurse w/100 gp
*Total Coin: 9,232.09 gp
  • coinpurse: 10 gp
  • worn jewelry: 50 gp ring, 150 gp ring, 250 gp necklace
  • stored on ship: 642.09 gp
  • stored with Mrs Foot: 8,130 gp and one 1000 gp share in the Deepwater Trading and Adventure Company


Expenditures: -1000 share in DTAC -110 gp Adventuring gear -124 weapons & armor - 76 storage