Difference between revisions of "Sailing the Silver Seas: Eluan Maerse Tevdran"

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(Created page with "Sailing_the_Silver_Seas == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in OSE is '''bad''', stick to neutral or lawful please.) *List whether...")
 
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[[Sailing_the_Silver_Seas]]
 
[[Sailing_the_Silver_Seas]]
  
== Rank ==
+
== Eluan Maerse Tevdran of Rhea's Ford ==
*Race Class Level
+
*Human Assassin L2
*XP: XX/YY
+
*XP: 32,000/64,000 (10%)
*Alignment (note that being chaotic in OSE is '''bad''', stick to neutral or lawful please.)
+
*Neutral
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
+
*Full PC
*List any titles or holdings
+
*mansions, boats, and harems, indubitably, back in Rhea's Ford
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*STR 16
*INT
+
*INT 12
*WIS
+
*WIS 12
*DEX
+
*DEX 15
*CON
+
*CON 12
*CHA
+
*CHA 12
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
** Common, literate
**
 
**
 
 
*General Skills
 
*General Skills
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions
**
+
**Bargain/Skilled 10+: alter the price of a good I am either buying or selling
**
+
**Knowledge
 +
***Etiquette/Skilled 9+ (Int)
 +
***Geography/Skilled 9+ (Int)
 +
**Profession/Proficient (Sailor) 14+ (Int)
 +
**Survival
 +
***Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes
 +
**Navigation/Skilled 9+ (Int): Make and read maps, navigate by stars, landmarks, cardinal directions, etc.
 
*Class Abilities
 
*Class Abilities
 
**
 
**

Revision as of 23:11, 1 September 2020

Sailing_the_Silver_Seas

Eluan Maerse Tevdran of Rhea's Ford

  • Human Assassin L2
  • XP: 32,000/64,000 (10%)
  • Neutral
  • Full PC
  • mansions, boats, and harems, indubitably, back in Rhea's Ford

Attributes

  • STR 16
  • INT 12
  • WIS 12
  • DEX 15
  • CON 12
  • CHA 12

Skills

  • Languages
    • Common, literate
  • General Skills
    • Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions
    • Bargain/Skilled 10+: alter the price of a good I am either buying or selling
    • Knowledge
      • Etiquette/Skilled 9+ (Int)
      • Geography/Skilled 9+ (Int)
    • Profession/Proficient (Sailor) 14+ (Int)
    • Survival
      • Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes
    • Navigation/Skilled 9+ (Int): Make and read maps, navigate by stars, landmarks, cardinal directions, etc.
  • Class Abilities
  • Knacks

Combat

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells

Spells

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually