Difference between revisions of "Salamis:Trick'sViper"

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(Damage)
(Propulsion System Damage [ ])
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===Propulsion System Damage [ ]===
 
===Propulsion System Damage [ ]===
  
*[x] Minimize one die on Tactics actions.
+
*[2] Minimize one die on Tactics actions.
 
*[2] Minimize one die on Pilot actions.
 
*[2] Minimize one die on Pilot actions.
 
*[2] '''Critical damage to drives''': Minimize 1 die on Tactics and Pilot actions, '''Drives ready to give out'''
 
*[2] '''Critical damage to drives''': Minimize 1 die on Tactics and Pilot actions, '''Drives ready to give out'''

Revision as of 06:26, 21 March 2019

MkIIViper.jpg

Aspects

  • Modern Colonial Union Fighter

Stunts

  • Thraxon MEC-A6 30mm Mass Accelerator Cannons [The Viper receives Weapon:1 on Gunnery attacks]
  • Automated Ejection System [Spend 1 FP to punch out of the Viper. Rules on page 46.]

Notes

  • Modular Equipment Bays: 2
  • Maximum Shields: 0/3

Damage

Computer System Damage [+]

  • [x] Minimize one die on Technology actions
  • [x] Minimize one die on Gunnery actions.
  • [x] Sensors and Targeting Systems offline. Minimize one die on Technology and Gunnery actions. Shots in the Dark.
  • [ ] Flash Fire! Punch out!

Propulsion System Damage [ ]

  • [2] Minimize one die on Tactics actions.
  • [2] Minimize one die on Pilot actions.
  • [2] Critical damage to drives: Minimize 1 die on Tactics and Pilot actions, Drives ready to give out
  • [ ] Catastrophic explosion! Punch out!

Critical Systems Damage [-]

  • [x] Life Support Damaged.
  • [2] Cockpit hit, pilot sustains damage equal to the amount the ship sustained in this hit.
  • [ ] Structural Disintegration! Punch out!