Difference between revisions of "Salazar"

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(moved Salazar to Salazar 3.5: Updated sheet)
 
(start of update to 4e)
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#REDIRECT [[Salazar 3.5]]
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Old character sheet: [[Salazar 3.5]]
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[QUOTE=Mr Adventurer;11432275]Okay, here's what I got. Any comments?
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====== Created Using Wizards of the Coast D&D Character Builder ======
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Salazar Mercure, level 20
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Human, Sorcerer, Primordial Channeler
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Spell Source: Wild Magic
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Background: Birth - On Another Plane (+2 to Arcana)
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FINAL ABILITY SCORES
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Str 11, Con 14, Dex 21, Int 12, Wis 9, Cha 23.
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STARTING ABILITY SCORES
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Str 10, Con 13, Dex 16, Int 11, Wis 8, Cha 16.
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AC: 32 Fort: 29 Reflex: 32 Will: 34
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HP: 131 Surges: 10 Surge Value: 32
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TRAINED SKILLS
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Diplomacy +21, Arcana +18, Bluff +21, Endurance +17, Intimidate +21
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UNTRAINED SKILLS
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Acrobatics +15, Dungeoneering +9, Heal +9, History +11, Insight +9, Nature +9, Perception +9, Religion +11, Stealth +15, Streetwise +16, Thievery +15, Athletics +10
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FEATS
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Human: Arcane Reserves (retrained to Sorcerous Reserves at Level 11)
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Level 1: Human Perseverance
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Level 2: Action Surge
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Level 4: Disciplined Wild Soul
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Level 6: Dual Implement Spellcaster
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Level 8: Durable
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Level 10: Toughness
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Level 11: Point-Blank Shot
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Level 12: Sorcerous Vision
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Level 14: Paragon Defenses
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Level 16: Implement Expertise (staff)
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Level 18: Sorcerous Blade Channeling
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Level 20: Armor Proficiency (Leather)
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POWERS
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Bonus At-Will Power: Chaos Bolt
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Sorcerer at-will 1: Acid Orb
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Sorcerer at-will 1: Storm Walk
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Sorcerer encounter 1: Pinning Bolt
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Sorcerer daily 1: Dazzling Ray
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Sorcerer utility 2: Spatial Trip
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Sorcerer encounter 3: Essence Prism
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Sorcerer daily 5: Slaad's Gambit
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Sorcerer utility 6: Swift Escape
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Sorcerer encounter 7: Chaos Storm
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Sorcerer daily 9: Winds of Change
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Sorcerer utility 10: Narrow Escape
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Sorcerer encounter 13: Primordial Storm (replaces Pinning Bolt)
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Sorcerer daily 15: Lightning Daggers (replaces Dazzling Ray)
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Sorcerer utility 16: Dominant Winds
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Sorcerer encounter 17: Poisonous Evasion (replaces Essence Prism)
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Sorcerer daily 19: Blackfire Serpent (replaces Winds of Change)
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ITEMS
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Staff of Elemental Prowess +4, Magic Dagger +4, Gambler's Suit Drowmesh +5, Bralani Cloak +4, Floating Lantern (heroic tier), Bag of Holding (heroic tier), Diamond Cincture (heroic tier), Fey-Blessed Circlet (heroic tier), Ring of Feather Fall (paragon tier), Bracers of Rejuvenation (heroic tier), Dragonborn Greaves (paragon tier), Distracting Tattoo (heroic tier), Potion of Vitality (paragon tier) (2), Gauntlets of Blood (heroic tier), Stonemeal Biscuit (heroic tier) (24), Nail of Sealing (heroic tier), Glowstone (heroic tier) (2), Unguent of Darkvision (paragon tier) (2), Eternal Chalk (heroic tier), Woundstitch Powder (heroic tier), Bed of Rapid Rest (heroic tier), Loadstone of the Planes (heroic tier)
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====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/QUOTE]

Revision as of 19:15, 9 January 2010

Old character sheet: Salazar 3.5

[QUOTE=Mr Adventurer;11432275]Okay, here's what I got. Any comments?

Created Using Wizards of the Coast D&D Character Builder

Salazar Mercure, level 20 Human, Sorcerer, Primordial Channeler Spell Source: Wild Magic Background: Birth - On Another Plane (+2 to Arcana)

FINAL ABILITY SCORES Str 11, Con 14, Dex 21, Int 12, Wis 9, Cha 23.

STARTING ABILITY SCORES Str 10, Con 13, Dex 16, Int 11, Wis 8, Cha 16.


AC: 32 Fort: 29 Reflex: 32 Will: 34 HP: 131 Surges: 10 Surge Value: 32

TRAINED SKILLS Diplomacy +21, Arcana +18, Bluff +21, Endurance +17, Intimidate +21

UNTRAINED SKILLS Acrobatics +15, Dungeoneering +9, Heal +9, History +11, Insight +9, Nature +9, Perception +9, Religion +11, Stealth +15, Streetwise +16, Thievery +15, Athletics +10

FEATS Human: Arcane Reserves (retrained to Sorcerous Reserves at Level 11) Level 1: Human Perseverance Level 2: Action Surge Level 4: Disciplined Wild Soul Level 6: Dual Implement Spellcaster Level 8: Durable Level 10: Toughness Level 11: Point-Blank Shot Level 12: Sorcerous Vision Level 14: Paragon Defenses Level 16: Implement Expertise (staff) Level 18: Sorcerous Blade Channeling Level 20: Armor Proficiency (Leather)

POWERS Bonus At-Will Power: Chaos Bolt Sorcerer at-will 1: Acid Orb Sorcerer at-will 1: Storm Walk Sorcerer encounter 1: Pinning Bolt Sorcerer daily 1: Dazzling Ray Sorcerer utility 2: Spatial Trip Sorcerer encounter 3: Essence Prism Sorcerer daily 5: Slaad's Gambit Sorcerer utility 6: Swift Escape Sorcerer encounter 7: Chaos Storm Sorcerer daily 9: Winds of Change Sorcerer utility 10: Narrow Escape Sorcerer encounter 13: Primordial Storm (replaces Pinning Bolt) Sorcerer daily 15: Lightning Daggers (replaces Dazzling Ray) Sorcerer utility 16: Dominant Winds Sorcerer encounter 17: Poisonous Evasion (replaces Essence Prism) Sorcerer daily 19: Blackfire Serpent (replaces Winds of Change)

ITEMS Staff of Elemental Prowess +4, Magic Dagger +4, Gambler's Suit Drowmesh +5, Bralani Cloak +4, Floating Lantern (heroic tier), Bag of Holding (heroic tier), Diamond Cincture (heroic tier), Fey-Blessed Circlet (heroic tier), Ring of Feather Fall (paragon tier), Bracers of Rejuvenation (heroic tier), Dragonborn Greaves (paragon tier), Distracting Tattoo (heroic tier), Potion of Vitality (paragon tier) (2), Gauntlets of Blood (heroic tier), Stonemeal Biscuit (heroic tier) (24), Nail of Sealing (heroic tier), Glowstone (heroic tier) (2), Unguent of Darkvision (paragon tier) (2), Eternal Chalk (heroic tier), Woundstitch Powder (heroic tier), Bed of Rapid Rest (heroic tier), Loadstone of the Planes (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/QUOTE]