Difference between revisions of "Salazar 3.5"

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(Invocations, feats, stuff)
(stats, equipment, changed invocation)
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http://www.wizards.com/dnd/images/ph2_gallery/97121.jpg<br>
 
http://www.wizards.com/dnd/images/ph2_gallery/97121.jpg<br>
 +
Salazar has a bad day...<br>
 
Image from the [http://www.wizards.com/default.asp?x=dnd/4art/20060529a&page=2 WotC Image Gallery for the PHB2]
 
Image from the [http://www.wizards.com/default.asp?x=dnd/4art/20060529a&page=2 WotC Image Gallery for the PHB2]
  
'''Str:''' 10 (0 pts) <br>
+
'''Str:''' 10 [+0] (10 base) <br>
'''Dex:''' 22 (6 pts. +3 level +4 Gloves)  <br>
+
'''Dex:''' 22 [+6] (15 base +3 level +4 Gloves)  <br>
'''Con:''' 19 (6 pts. +4 Amulet)  <br>
+
'''Con:''' 19 [+4] (15 base +4 Amulet)  <br>
'''Int:''' 14 (4 pts.)  <br>
+
'''Int:''' 14 [+2] (14 base)  <br>
'''Wis:''' 10 (0 pts.)  <br>
+
'''Wis:''' 10 [+0] (10 base)  <br>
'''Cha:''' 22 (14 pts +4 Cloak) <br>
+
'''Cha:''' 18 [+4] (18 base) <br>
  
 
'''Hit Points:''' 100 (13d6+52) <br>
 
'''Hit Points:''' 100 (13d6+52) <br>
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'''Trained Skills:''' <br>
 
'''Trained Skills:''' <br>
 
* Concentration +20 (16 ranks, +4 Con)
 
* Concentration +20 (16 ranks, +4 Con)
* Use Magic Device +22, +24 scrolls (16 ranks, +6 Cha)
+
* Use Magic Device +20, +22 scrolls (16 ranks, +4 Cha)
 
* Knowledge: the Planes +18 (16 ranks, +2 Int)
 
* Knowledge: the Planes +18 (16 ranks, +2 Int)
* Intimidate +12 (6 ranks, +6 Cha)
+
* Intimidate +10 (6 ranks, +4 Cha)
 
* Spellcraft +18, +20 decipher scrolls (16 ranks, +2 Int, +2 synergy)
 
* Spellcraft +18, +20 decipher scrolls (16 ranks, +2 Int, +2 synergy)
 
* Speak Language (2cc ranks)
 
* Speak Language (2cc ranks)
Line 73: Line 74:
 
* Seven League Stride (4th)
 
* Seven League Stride (4th)
 
** Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as ''dimension door''. You can't take other creatures with you.  
 
** Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as ''dimension door''. You can't take other creatures with you.  
* Hellrime Blast (3rd, Eldritch Essence)
+
* Brimstone Blast (3rd, Eldritch Essence)
** Eldritch Blast deals cold damage and target must make a Fortitude save or take a -4 penalty to Dexterity for 10 minutes.
+
** Eldritch Blast deals fire damage and target must make a Reflex save or take catch on fire, taking 2d6 points of fire damage per round for 1 round/5 levels or until it takes a full-round action to extinguish the flames.
 
''Greater''<br>
 
''Greater''<br>
 
* Devour Magic (6th)
 
* Devour Magic (6th)
Line 83: Line 84:
 
----
 
----
 
'''Equipment (110000)'''
 
'''Equipment (110000)'''
* Cloak of Perfection (Cha +4, Resistance +4) 32000
+
* Mageward Vest (Resistance +4 and Dispelling Cord[M94]) 16000
 
* Gloves of Dexterity +4 16000
 
* Gloves of Dexterity +4 16000
 
* +3 Mithral Chain Shirt 10100
 
* +3 Mithral Chain Shirt 10100
 
* Ring of Protection +1 2000
 
* Ring of Protection +1 2000
* Mercure Amulet (Greater Chasuble of Fell Power and Con +4) 34000
+
* Mercure Amulet (Greater Chasuble of Fell Power[M85] and Con +4) 34000
 
* Wand of Lesser Restoration (50 charges) 4500
 
* Wand of Lesser Restoration (50 charges) 4500
 
* Wand of Lesser Vigour (50 charges) 750
 
* Wand of Lesser Vigour (50 charges) 750
 
* Stone of Alarm 2700
 
* Stone of Alarm 2700
7950gp
+
* Boots of Haste 12000
 +
* MW Shortspear with wand chamber[DS34] 401
 +
* Least Weapon Crystal of Return[M65] 300
 +
* Lesser Armour Crystal of Adaptation[M24] 1500
 +
* MW Cold Iron Dagger 304
 +
* Scrolls:
 +
**
 +
gp
  
 
----
 
----

Revision as of 04:27, 24 May 2008

Name: Salazar Mercure
Gender: Male
Race: Human
Class: Warlock 10/Hellfire Warlock 3
XP: 78000
Alignment: Chaotic Good

http://www.wizards.com/dnd/images/ph2_gallery/97121.jpg
Salazar has a bad day...
Image from the WotC Image Gallery for the PHB2

Str: 10 [+0] (10 base)
Dex: 22 [+6] (15 base +3 level +4 Gloves)
Con: 19 [+4] (15 base +4 Amulet)
Int: 14 [+2] (14 base)
Wis: 10 [+0] (10 base)
Cha: 18 [+4] (18 base)

Hit Points: 100 (13d6+52)
AC: 24 (+6 Dex, +7 armour, +1 deflection), Touch: 17, Flat: 18
Init: +6
BAB: +9/+4, Grap: +9
Speed: 30', Fly 30' (good)
Fort +12, Ref +14, Will +10

Melee +9/+4
Ranged +15/+10

Trained Skills:

  • Concentration +20 (16 ranks, +4 Con)
  • Use Magic Device +20, +22 scrolls (16 ranks, +4 Cha)
  • Knowledge: the Planes +18 (16 ranks, +2 Int)
  • Intimidate +10 (6 ranks, +4 Cha)
  • Spellcraft +18, +20 decipher scrolls (16 ranks, +2 Int, +2 synergy)
  • Speak Language (2cc ranks)
  • Knowledge: Arcana +8 (6 ranks, +2 Int)

Languages: Common, Infernal, Abyssal, Celestial, Gith

Feats
H Point Blank Shot
1 Precise Shot
3 Spell Penetration
6 Maximise Spell-Like Ability (Eldritch Blast) Max spell level 4th
9
12 Quicken Spell-Like Ability (Eldritch Blast) Max spell level 2nd


Warlock Class Abilities

  • Eldritch Blast 6d6
  • Detect Magic (Sp) at will
  • Deceive Item
  • Fiendish Resilience 1
  • Resistance 5 to Cold and Electricity
  • DR 2/cold iron

Hellfire Warlock Class Abilities

  • Hellfire Blast +6d6
  • Hellfire Infusion
  • Resistance to Fire 10
  • Hellfire Shield

Invocations
Caster level 13th
Least

  • Eldritch Glaive (2nd, Blast Shape)
    • As a full-round action, take a full attack using your Eldritch Blast as a reach weapon with a duration of 1 round.
  • Entropic Warding (2nd)
    • 20% miss chance against ranged attacks (including magic); pass without trace; and cannot be tracked by Scent (though you can still be detected).
  • See the Unseen (2nd)
    • Gain see invisibility and darkvision to 60' for 24 hours.

Lesser

  • Fell Flight (3rd)
    • Flight at speed equal to land speed for 24 hours.
  • Seven League Stride (4th)
    • Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as dimension door. You can't take other creatures with you.
  • Brimstone Blast (3rd, Eldritch Essence)
    • Eldritch Blast deals fire damage and target must make a Reflex save or take catch on fire, taking 2d6 points of fire damage per round for 1 round/5 levels or until it takes a full-round action to extinguish the flames.

Greater

  • Devour Magic (6th)
    • Use greater dispel magic with a touch; gain 5 temporary hp per spell level dispelled.
  • Vitriolic Blast (6th)
    • Eldritch Blast deals acid damage, ignores SR and targets take 2d6 acid damage each round for 1 round per 5 levels.

Equipment (110000)

  • Mageward Vest (Resistance +4 and Dispelling Cord[M94]) 16000
  • Gloves of Dexterity +4 16000
  • +3 Mithral Chain Shirt 10100
  • Ring of Protection +1 2000
  • Mercure Amulet (Greater Chasuble of Fell Power[M85] and Con +4) 34000
  • Wand of Lesser Restoration (50 charges) 4500
  • Wand of Lesser Vigour (50 charges) 750
  • Stone of Alarm 2700
  • Boots of Haste 12000
  • MW Shortspear with wand chamber[DS34] 401
  • Least Weapon Crystal of Return[M65] 300
  • Lesser Armour Crystal of Adaptation[M24] 1500
  • MW Cold Iron Dagger 304
  • Scrolls:

gp


Background


Planescape 3.5: The Devourer of Faith