Difference between revisions of "Sample Character Page"

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== Background ==
 
 
 
 
 
== Stats ==
 
{| class="wikitable" border="0" style="text-align:center"
 
! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience
 
|-
 
| CHARNAME || PLAYERNAME || CAREERNAME || ROLENAME || RANKNAME || XPNAME
 
|-
 
|
 
|-
 
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage
 
|-
 
| Child of a Dynasty || Vaunted || Xeno-Arcanist|| Dark Voyage || Prestige || none
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption
 
|-http://wiki.rpg.net/skins/common/images/button_bold.png
 
| 36 || 35 || 32 || 36 || 32 || 45 || 29 || 33 || 49 || 8 || 2 || IP || CP
 
|}
 
 
 
== Skills ==
 
Untrained Basic skills
 
    Awareness(Per):
 
    Barter(Fel):
 
    Carouse(T):
 
    Charm(Fel):
 
    Climb(S):
 
    Command(Fel):
 
    Concealment(Ag):
 
    Contortionist(Ag):
 
    Deceive(Fel):
 
    Disguise(Fel):
 
    Dodge(Ag):
 
    Evaluate(Int):
 
    Gamble(Int):
 
    Inquiry(Fel):
 
    Intimidate(S):
 
    Logic(Int):
 
    Scrutiny(Per):
 
    Search(Per):
 
    Silent Move(Ag):
 
    Swim(S):
 
   
 
 
 
Trained skills
 
    Literacy(int):
 
    Speak High Gothic:
 
    Forbidden Lore-Xenos(int): +10
 
    Command(Fel):
 
    Commerce(Fel):
 
    Charm(Fel):
 
    Common Lore-Imperium(int):
 
    Evaluate(int):
 
    Scholastic Lore-Astromancy(int):
 
    Speak-Low Gothic(Int):
 
    Speak-Rogue Trader Tongue(Int):
 
    DoDge(Ag):
 
    Ciphers-Rogue Trader
 
 
 
== Talents ==
 
* '''Dynastic Warrant'''
 
**  Add +3 to parties starting ship points. However ship points may not be exchanged for profit factor. Any extra Ship Points are lost.
 
 
 
* '''Honor Amongst one's Peers'''
 
** +5 to Fellowship tests to interact with high ranking Imperium officials  and members of the Nobility in a formal setting.
 
 
 
* '''Unseen Enemy'''
 
** Gains the Enemy talent, however the GM alone knows who the enemy is.
 
 
 
* '''Decadence'''
 
** He can party, he does not pass out until he has failed six toughness tests. He also gains a +10 to test to avoid addiction
 
 
 
== Traits ==
 
* '''Trait Name''' - Trait Description
 
 
 
==Combat Stats==
 
 
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity
 
|-
 
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
 
 
* '''Initiative Bonus:'''
 
* '''Movement:'''
 
* '''Wounds:'''
 
* '''TB:'''
 
* '''Armor:'''
 
* '''Dodge:'''
 
* '''Parry:'''
 
 
 
== Equipment ==
 
=== Bionics ===
 
* '''Equipment name'''
 
** ''Equipment description''
 
*** Flavor text
 
 
 
=== Weapons ===
 
* '''Weapon Name'''
 
** Notes about weapon (upgrades, quirks, etc.)
 
** Weapon Statline
 
*** Flavor text
 
 
 
=== Armour ===
 
* '''Armor Name'''
 
** Fun and exciting subsystems
 
** Other notes
 
** Power requirements, if any
 
** Amount of AP provided
 
*** Flavor text
 
 
 
=== Force Field ===
 
* '''Field Name'''
 
** Field type
 
** Protection Rating
 
** Fails only on a (insert number here)
 
*** Flavor text
 
 
 
=== Other Equipment ===
 
* '''Equipment name'''
 
** Equipment type
 
** Equipment description
 
*** Flavor text
 
 
 
== Experience Spent ==
 
 
 
Xeno-Arcanist=200 xp
 
Speak-Rogue Trader Tongue-skill=100 xp
 
DoDge(= skill= 100 xp
 
Ciphers-Rogue Trader-skill=100 xp
 
 
 
Total xp "spent" 5000
 

Revision as of 09:02, 20 July 2012

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