Editing Samsara:Checks

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But don’t restrict yourself to wild coincidences (although they are the easiest to come up with).  The Goon concept can be very useful here: while fighting his arch-nemesis and his underlings, the Great Swordsman is attempting to kill the Big Bad.  When he rolls low and delivers checks to himself, maybe the villain’s goons swarmed in on him and it takes his several seconds to kill them, thus hindering his goal.  Yes, he kills a bunch of guys on a bad roll.  He is a bad-ass; let the game represent him as a bad-ass.  Nothing makes a weaker story than having a character who is supposed to be cool roll badly and trip over himself as he walks across the floor.  What contests and checks mean has to be kept firmly in mind and ideas about “to hit rolls” and “damage” tossed out the window while you are playing with SAMSARA.
 
But don’t restrict yourself to wild coincidences (although they are the easiest to come up with).  The Goon concept can be very useful here: while fighting his arch-nemesis and his underlings, the Great Swordsman is attempting to kill the Big Bad.  When he rolls low and delivers checks to himself, maybe the villain’s goons swarmed in on him and it takes his several seconds to kill them, thus hindering his goal.  Yes, he kills a bunch of guys on a bad roll.  He is a bad-ass; let the game represent him as a bad-ass.  Nothing makes a weaker story than having a character who is supposed to be cool roll badly and trip over himself as he walks across the floor.  What contests and checks mean has to be kept firmly in mind and ideas about “to hit rolls” and “damage” tossed out the window while you are playing with SAMSARA.
  
===Variation: Who Interprets the Roll?===
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===Variation: Who Interpret the Roll?===
 
Rather than always having the GM interpret every roll, this function might be opened up to the players.  One way to do this is to let the player narrate the results of a successful roll and the GM interpret the receiving of checks.  The player then gets to describe how cool he is when he comes out on top.
 
Rather than always having the GM interpret every roll, this function might be opened up to the players.  One way to do this is to let the player narrate the results of a successful roll and the GM interpret the receiving of checks.  The player then gets to describe how cool he is when he comes out on top.
  

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