Difference between revisions of "Sandovish"

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(Dancing Cobra [Attack Technique])
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=== Dancing Cobra [Attack Technique] ===
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'''
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At-Will'''        Full Discipline, Implement, Psionic Standard Action      Melee weapon
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'''Target''': One creature
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'''Attack:''' +10 vs. Reflex
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'''Hit''': 1d10 + 5  damage. If the target has made an opportunity attack against you during this turn, the target takes 3 extra damage.
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* '''Dancing Cobra [Movement Technique]'''
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'''At-Will '''     Full Discipline, Psionic Move Action      Personal
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'''Effect:''' You move your 8 squares.
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=== Drunken Monkey [Attack Technique] ===
 
=== Drunken Monkey [Attack Technique] ===

Revision as of 04:31, 23 July 2012

A character in Morgrave High: Passing Marks

Alt text
Sandovish

“I have to succeed. Too many people are depending on me.”

Role: Monk

Character Archetype: Quiet Dude

Theme Song: "Lazy Eye" by the Silversun Pickups - [1]

Family: Chalamasitari (mother), Chandrasitari and Nishasitari (aunts)


Character Sheet

Str 14, Con 11, Dex 17, Int 10, Wis 18, Cha 10

Athletics +11, Insight +13, Religion +7, Acrobatics +10

Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +2, Heal +6, History +2, Intimidate +2, Nature +6, Perception +6, Stealth +5, Streetwise +2, Thievery +5


HP: 43 Surges: 6 Surge value: 10

AC: 20 Fort: 16 Ref: 20 Will: 18


  • Dual Soul: At the start of your turn, you can make a saving throw against each effect currently rendering you dazed or dominated. If you fail the saving throw, you do not make a saving throw against the effect at the end of your turn.
  • Group Mindlink: You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication. You may allow all allies within 5 squares of you to communicate telepathically with each other as well.
  • Psychic Resistance: 6


Centered Flurry of Blows

At-Will Psionic Free Action (Special) Melee 1

Trigger: You hit with an attack during your turn

Target: One creature

Effect: The target takes 6 damage, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack.


Bastion of Mental Clarity

Immediate Interrupt Close burst 5

Trigger: An enemy hits or misses you with an attack against your Will

Target: You and each ally in burst

Effect: Each target gains a +4 power bonus to Will until the end of your next turn.


Five Storms [Attack Technique]

At-Will Full Discipline, Implement, Psionic Standard Action Close burst 1

Target: Each enemy you can see in burst

Attack: +10 vs. Reflex

Hit: 1d8 + 5 damage.

  • Five Storms [Movement Technique]

At-Will Full Discipline, Psionic Move Action Personal

Effect: You shift 2 squares.


Dancing Cobra [Attack Technique]

At-Will Full Discipline, Implement, Psionic Standard Action Melee weapon

Target: One creature

Attack: +10 vs. Reflex

Hit: 1d10 + 5 damage. If the target has made an opportunity attack against you during this turn, the target takes 3 extra damage.

  • Dancing Cobra [Movement Technique]

At-Will Full Discipline, Psionic Move Action Personal

Effect: You move your 8 squares.


Drunken Monkey [Attack Technique]

Encounter Full Discipline, Implement, Psionic Standard Action Melee touch

Target: One enemy

Attack: +10 vs. Will

Hit: 1d8 + 5 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a +3 bonus to the attack roll.

  • Drunken Monkey [Movement Technique]

Encounter Full Discipline, Psionic Move Action Personal

Effect: You move your 8 squares. During this movement, you ignore difficult terrain and gain a +3 power bonus to all defenses against opportunity attacks.


Enduring Champion [Attack Technique]

Encounter Full Discipline, Implement, Psionic Standard Action Melee touch

Target: One creature

Attack: +10 vs. Fortitude

Hit: 2d10 + 5 damage. You can make a saving throw against one effect that a save can end, with a +3 bonus. If you save, not only does the effect end, but the target takes 3 damage.

  • Enduring Champion [Movement Technique]

Encounter Full Discipline, Psionic Move Action Personal

Effect: You move your speed + 2. Each time you are attacked during this movement, you gain a +1 bonus to speed until the end of your next turn.


Careful Stride

Encounter Psionic Move Action Personal

Effect: Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move your speed.