Difference between revisions of "Sara Mayer"

From RPGnet
Jump to: navigation, search
(BACKGROUND)
Line 209: Line 209:
  
 
=ARMOUR=
 
=ARMOUR=
 +
*Light Armoured Vest AR 2 (PG 145)
  
 
=WEAPONS=
 
=WEAPONS=
Line 232: Line 233:
 
=GEAR=
 
=GEAR=
 
*Drysuit (PG 137)
 
*Drysuit (PG 137)
*Light Armoured Vest AR 2 (PG 145)
 
 
*Bodycomp (with GPS unit, map database & nav software [FM 12 & 20]; survival guide [PG 140]; legal, criminal, DNA, fingerprint and pheromone databases [FJ 79])
 
*Bodycomp (with GPS unit, map database & nav software [FM 12 & 20]; survival guide [PG 140]; legal, criminal, DNA, fingerprint and pheromone databases [FJ 79])
 
*Broad spectrum visor (PG 130)
 
*Broad spectrum visor (PG 130)

Revision as of 09:19, 28 October 2011

  • NAME Sara Mayer
  • AGE 21
  • SEX Female
  • SPECIES Human
  • GOAL Accomplishment
  • MOTIVATION Compassion
  • ATTITUDE Humble

BACKGROUND

Motto

'"Slow and steady wins the race."'

Bio

Sara is a True Believer to the point of naivete. A daughter of GEO functionaries who died when she was small, Sara grew up in a GEO hostel, went to GEO schools and knew almost only GEO people. This did not stop her dreaming of a life of excitement and, especially, emigrating to Poseidon. Her quietness and watchfulness was noted by instructors at her school and she had little trouble meeting the intellectual requirements of the GEO law enforcement program (although the physical ones were more difficult). Sara quickly found her way into the detective side of the organization and was overjoyed when she recently was posted to Poseidon. Although she isn't completely green when it comes to detective work, almost all her knowledge of Poseidon is from books.

Appearance

Short and mousy, with hazel eyes and brown, medium-length hair, Sara generally wears comfortable clothes and rarely much make-up beyond some unobtrusive lipstick. Few people remember what she looks like or even notice she's there unless she draws attention to herself. And that's the way she likes it.

TRAINING PACKAGES

  • EXCEPTIONAL LEVEL
  • ORIGIN URBAN
  • BACKGROUNDS INDEPENDENT GEO
  • PROFESSIONAL LAW ENFORCEMENT (EXPERT - DETECTIVE) DIPLOMACY (SPECIALIST)

PRIMARY ATTRIBUTES

  • BUILD -1
  • FITNESS -1
  • AGILITY 0
  • DEXTERITY 0
  • AWARENESS +2
    • CHEMICAL +2
    • HEARING +2
    • INTUITION +3
    • TOUCH +1
    • VISION +2
  • INTELLECT +2
  • PRESENCE 0
  • WILL +1

DERIVED ATTRIBUTES

  • ENDURANCE 0
  • REFLEXES +1
  • STRENGTH -1
  • TOUGHNESS 0
  • ABILITIES
    • JUMPING
      • VERTICAL 60cm
      • STANDING 100cm
      • RUNNING 5m
    • MOVEMENT
      • LAND
        • WALKING 6km/hr
        • RUNNING 15km/hr for 50 mins
      • AQUATIC 1m/hr
    • THROWING 25m

SKILLS

  • ADMIN 2
    • BUREAUCRACY 9
    • ECONOMICS 2
    • LAW 7
    • MANAGEMENT


  • AGRICULTURE 1
    • ANIMAL HUSBANDRY
    • AQUACULTURE
    • FARMING
    • HYDROPONICS


  • ATHLETICS 1
    • AQUATICS 2
    • ARCHERY
    • FREEFALL
    • PARACHUTING
    • SPORTS
    • THROWING


  • CLOSE COMBAT 1
    • ARMED COMBAT 3
    • UNARMED COMBAT 3


  • COMMAND 1
    • LEADERSHIP
    • LOGISTICS
    • STRATEGY 2
    • TACTICS


  • COMMUNICATION 3
    • LANGUAGE 4, 5
    • NEGOTIATION 4
    • ORATION 2
    • PERSUASION 8
    • WRITING 4


  • CULTURE 3
    • CETACEAN
    • COLONIAL 3
    • EARTH 5
    • GEO 5
    • INCORPORATE 1
    • MILITARY
    • NATIVE 3
    • SPACER
    • STREET 3


  • FINE ARTS 1
    • ACTING
    • ARTISAN
    • DANCING
    • MUSIC
    • PAINTING
    • PHOTOGRAPHY 3
    • SCULPTURE


  • FIREARMS 1
    • HANDGUNS 4
    • LONGARMS 2


  • HUMAN SCIENCES 1
    • ANTHROPOLOGY
    • ARCHEOLOGY
    • HISTORY 3
    • POLITICS 3
    • THEOLOGY


  • LIFE SCIENCES 1
    • BIOCHEMISTRY
    • BOTANY
    • GENETICS
    • ZOOLOGY


  • MEDICINE 2
    • FIRST AID 3
    • FORENSIC MEDICINE 4
    • GENERAL MEDICINE
    • PHARMACOLOGY
    • PSYCHOLOGY 4
    • SURGERY
    • VETERINARY MEDICINE


  • MILITARY WEAPONS 1
    • HVY WEAPONS
    • GUNNERY


  • PHYSICAL SCIENCE 1
    • ASTRONOMY
    • CHEMISTRY
    • GEOLOGY
    • METEOROLOGY
    • PHYSICS


  • STEALTH 2
    • HIDING
    • SHADOWING 4
    • SNEAKING


  • SUBTERFUGE 2
    • BRIBERY
    • DISGUISE
    • FAST TALK 3
    • FORGERY
    • LOCKPICKING 3
    • SLEIGHT OF HAND


  • SURVIVAL 1
    • FISHING
    • FORAGING
    • MOUNTAINEERING
    • NAVIGATION
    • ORIENTEERING
    • TRACKING


  • TECH 1
    • COMPUTERS 3
    • DAMAGE CONTROL
    • DEMOLITIONS
    • ELECTRONICS
    • MECHANICS
    • REMOTE OPERATIONS 3


  • VEHICLES 1
    • DRIVNG 7
    • PILOTING
    • SAILING

BIO MODS

  • 2-4 minor , 1-2 major
  • Neural Jack, Enhanced Smell
  • Multiglands

ARMOUR

  • Light Armoured Vest AR 2 (PG 145)

WEAPONS

Weapon Name ROF MAG PB S M L DR
Marshal Peacemaker 4 24 9 19 45 160 8
Concealable Pistol 3 12 5 10 25 40 5
Diamond Knife - - - - - - 3
- - - - - - - -

GEAR

  • Drysuit (PG 137)
  • Bodycomp (with GPS unit, map database & nav software [FM 12 & 20]; survival guide [PG 140]; legal, criminal, DNA, fingerprint and pheromone databases [FJ 79])
  • Broad spectrum visor (PG 130)
  • Biomonitor (PG 132)
  • Pheromone scanner (FM 27)
  • 3 Coag Pads (PG 132)