Editing SatCoC Sotlag
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==LAST STAND== | ==LAST STAND== | ||
β | The hobgoblins were largely taken by surprise and as such gave no organized resistance. The usual tunnel scouts were too quickly overrun to give warning and the noise of fighting (coming from the goblin caves) was too common to cause alarm. While most of the hobgoblins were fully capable of fighting, they were no match for Ironshod Company. The sole survivor, Sotlag, was simply lucky--and quick-thinking enough to run. Thanks to a teleport incantation a dead end turned out to be not-so-deadly. Once to a safe tunnel, Sotlag bumbled his way confusedly through death and destruction, eventually finding safe haven in a secret passage to the Temple of Orcus | + | The hobgoblins were largely taken by surprise and as such gave no organized resistance. The usual tunnel scouts were too quickly overrun to give warning and the noise of fighting (coming from the goblin caves) was too common to cause alarm. While most of the hobgoblins were fully capable of fighting, they were no match for Ironshod Company. The sole survivor, Sotlag, was simply lucky--and quick-thinking enough to run. Thanks to a teleport incantation a dead end turned out to be not-so-deadly. Once to a safe tunnel, Sotlag bumbled his way confusedly through death and destruction, eventually finding safe haven in a secret passage to the Temple of Orcus. |
==DESCRIPTION== | ==DESCRIPTION== | ||
β | + | Note descriptors that a stranger would notice about a character after a minute (1st Impression) of interacting with your PC. These can be physical traits, mannerisms, or props. For example: "tall, willowy, with a big ol' mole on her face." | |
+ | :: ??? | ||