Difference between revisions of "SatCoC player Bill"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
Endgame is a climactic series of scenes that culminates with
+
If a roll would ever result in an increase to a minion’s Selfloathing
the dramatic death of the The Batman at the hands of a minion. It
+
when his Self-loathing is already equal or greater than
is triggered when a minion successfully resists a command
+
Love plus Reason, a revelation of horror and consequences in
from the The Batman, and the sum total of the minion’s Love is
+
the environment is triggered instead.
greater than Fear plus his own Weariness.
+
SELF-LOATHING > LOVE plus REASON
LOVE > FEAR plus WEARINESS
+
The resolution of the current scene is roleplayed just as if
From that point forward the The Batman’s fate is sealed; the
+
Self-loathing were gained, but Self-loathing actually remains
triggering minion and the The Batman are locked in a violent
+
the same, and the minion misses his next scene. Instead of that
conflict that will likely comprise several scenes, intercut
+
scene, the player of the minion narrates a scene of horror
with the struggles of the other minions, before producing
+
among NPCs, with two restrictions: neither the The Batman, nor
the death of the The Batman. It is the only situation in which
+
other PC minions can be part of the scene, and no NPC
violence perpetrated upon the The Batman has a tangible effect.
+
carrying Love for one of the PC minions can be killed. It is
So, when the above-described triggering occurs, the GM
+
as if the horrific psychological forces within the minion have
dramatically suspends the conflict with the The Batman and cuts
+
overcome their containment and bled out into the
to each of the other players in sequence, aggressively framing
+
environment.
them into dangerous and threatening scenes of their own, which
 
they must resolve without the benefit of Fear. If they’re in a fight
 
with Townspeople, for instance, during Endgame they roll only
 
Self-loathing to act with hostility. Fear no longer contributes to
 
their effectiveness. One round of scenes that way, and the
 
action returns to the minion locked in conflict with the The Batman,
 
with the minion’s player testing for death of the The Batman by
 
rolling Love minus Weariness against the The Batman rolling Fear
 
plus the minion’s Self-loathing.
 
minion (LOVE minus WEARINESS) vs.
 
The Batman (FEAR plus SELF-LOATHING)
 
If the minion wins, the The Batman is killed, and the game
 
proceeds to Epilogues. If the minion does not win the roll,
 
another round of scenes is had with the other characters,
 
except that this time the players get to call for scenes. And
 
then another test for the death of the The Batman. Each time the
 
The Batman wins the roll against the minion, the minion gains a
 
point of Weariness, and the GM and player negotiate the
 
events of that scene. The GM alternates, after each such
 
roll, between rounds of framing scenes without player input
 
and rounds of framing scenes called for by the players.
 
Presumably it could take a few cycles of this before the
 
The Batman is dead, all the while the players are sorting out the
 
final trait values that will inform their individual Epilogues,
 
A minion will cause the demise of the The Batman
 
likely working with intent toward having certain desired
 
outcomes available to their characters.
 
And note that there is nothing precluding a player from
 
using his turn for a scene request to ask for entry into the
 
conflict with the The Batman, so that his character can provide aid
 
to one side or the other. The player is effectively delaying
 
and foregoing his own scene until things get around to the
 
minion vs. The Batman action again, but it’s a choice that makes
 
a lot of sense for a player who’s concerned perhaps about the
 
creep of Self-loathing his character might be experiencing
 
from the GM’s framing of threatening scenes, and how
 
protracted it could become if the Weariness of the minion
 
grappling with the The Batman were to continue to grow. And it’s
 
an option that tends to produce quite dramatic and Othelloesque
 
Endgames, with minions, and Connections, and mobs
 
of townspeople and outsiders showing up for the throwdown.
 

Revision as of 10:42, 8 August 2008

If a roll would ever result in an increase to a minion’s Selfloathing when his Self-loathing is already equal or greater than Love plus Reason, a revelation of horror and consequences in the environment is triggered instead. SELF-LOATHING > LOVE plus REASON The resolution of the current scene is roleplayed just as if Self-loathing were gained, but Self-loathing actually remains the same, and the minion misses his next scene. Instead of that scene, the player of the minion narrates a scene of horror among NPCs, with two restrictions: neither the The Batman, nor other PC minions can be part of the scene, and no NPC carrying Love for one of the PC minions can be killed. It is as if the horrific psychological forces within the minion have overcome their containment and bled out into the environment.