Difference between revisions of "SatCoC player Bill"

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When ever a conflict resolution results in a minion’s
+
Minions can also provide aid to each other, contributing dice
Weariness increasing to a value greater than Reason, the
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equal to their total Love minus Weariness to another player’s
minion is captured by the Townspeople or Outsiders:
+
roll:
WEARINESS > REASON
+
contribute LOVE minus WEARINESS in dice
This is a temporary situation, however, and should resolve with
+
But they suffer the same consequence of failure as the minion
the minion again at large after the next scene, or small handful
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making the roll, whether that’s an increase in Self-loathing, or
of scenes.
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Weariness, or being subject to a command from the The Batman.
 +
EX: Prue’s player decides to make an overture to one
 +
of her Connections, a blind cobbler who tells fun
 +
stories that sometimes make Prue smile. Not liking
 +
the odds, the player has Prue ask Sebastian for
 +
help. ‘He needs catgut to make shoes. Carlotta has
 +
so many cats she doesn’t need...’ Sebastian’s Love
 +
is 4 and his Weariness is 3. If his player agrees to
 +
kill one of Carlotta’s cats, Prue will roll one
 +
additional dice when she makes her overture to
 +
the cobbler. If she fails, she still gets the Love, as
 +
usual, but both she and Sebastian will get increases
 +
in Self-loathing.

Revision as of 10:44, 8 August 2008

Minions can also provide aid to each other, contributing dice equal to their total Love minus Weariness to another player’s roll: contribute LOVE minus WEARINESS in dice But they suffer the same consequence of failure as the minion making the roll, whether that’s an increase in Self-loathing, or Weariness, or being subject to a command from the The Batman. EX: Prue’s player decides to make an overture to one of her Connections, a blind cobbler who tells fun stories that sometimes make Prue smile. Not liking the odds, the player has Prue ask Sebastian for help. ‘He needs catgut to make shoes. Carlotta has so many cats she doesn’t need...’ Sebastian’s Love is 4 and his Weariness is 3. If his player agrees to kill one of Carlotta’s cats, Prue will roll one additional dice when she makes her overture to the cobbler. If she fails, she still gets the Love, as usual, but both she and Sebastian will get increases in Self-loathing.