Difference between revisions of "SatCoC player Bill"

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Absent Love, the life of a minion is a hard one. You don’t
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A The Batman controls his minions with fear, and by withholding
have the strength to resist the The Batman, or the ability to aid
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affection. So, mechanically, the The Batman rolls Fear plus the
other minions in their struggles. And it’s almost certain that
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minion’s Self-loathing to command it, and the minion resists
you’ll have an unhappy ending.
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by rolling dice equal to the total of all his Love points, across
A minion gains a point of Love attached to a Connection by
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all his Connections, minus his Weariness:
making an overture to that character. Essentially, the player
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The Batman (FEAR plus SELF-LOATHING) vs.
informs the GM that the minion wants to act on a specific
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minion (LOVE minus WEARINESS)
Connection, and the GM frames the scene, putting the
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If the The Batman wins, the minion is obliged to carry out the
characters into a location together and describing the
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command. Players are never required to have their minions
circumstances as he sees fit. From there, the minion’s
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resist, but choosing not to do so leaves the minion just as
effort of emotional risk is roleplayed by the player, and
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compelled to carry out the command as if the The Batman had won
the dice are thrown. The minion rolls Reason minus Selfloathing
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the dice roll.
against the target of the overture rolling Fear
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EX: Prue, one of the minions of Carlotta von Gali, is
minus Reason:
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asked by her The Batman over breakfast to go to town
minion (REASON minus SELF-LOATHING) vs.
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and convince some of the young ladies to pay a
connection (FEAR minus REASON)
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visit. The player decides that Prue will resist. So
If the minion fails the roll, he gets a point of Self-loathing,
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Prue, with Love 0 minus Weariness 1 will roll one
and the scene is roleplayed with a shared understanding
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d4 in her effort to resist Carlotta’s command. The
that the NPC’s reaction should deliver a blow to the
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GM, on behalf of Carlotta, rolls Fear 5 plus Prue’s
minion’s self-esteem. However, failing the roll or not, the
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Self-loathing of 2, a total of 7d4, and gets three 4s,
minion still gets the Love point he was after. He has
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which are discarded, one 3, two 2s and one 1, for a
demonstrated his humanity, regardless of the outcome.
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total of 8. Prue’s player rolls a 4, which is discarded,
And of course, if the minion’s roll was successful, the scene
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so her total is 0. And Prue heads off to town.
is roleplayed out to reflect incremental development of a
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And to be specific, a minion’s obligation to act on a
shared emotional bond.
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command is lifted after a single dice roll is performed in
EX: Gregor the hunchback’s player tells the GM he
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service to it. This isn’t to say that the The Batman will be pleased
wants a scene with one of his Connections, an
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to hear of an unsuccessful attempt to prosecute the entirety
NPC named Catharine whose singing Gregor
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of a command, and won’t consequence the minion somehow
enjoys. The GM describes Gregor coming upon
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for failing, just that the player is no longer required to keep
Catharine at the well in the center of town, singing
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the minion working on that particular command.
as she draws water. The player considers the
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Endgame, which is a climactic sequence of scenes that
situation for a moment, and then roleplays Gregor
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culminates with the death of the The Batman, is initiated when a
approaching Catharine and presenting her with a
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minion successfully resists a command and is possessed of
skinned rabbit. The dice are thrown and the GM’s
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Love greater than Fear plus Weariness. It is covered in detail
roll is higher. ‘Meat, on a Friday?’ improvises the
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later in this chapter.
GM. The player increments the Love Gregor has
 
attached to Catharine, and his Self-loathing. ‘Make
 
it on Saturday,’ blurts Gregor, his lip quivering,
 
before he flees the clearing.
 
Players can invent new Connections, or declare previously
 
revealed NPCs to be Connections, at any time. And this
 
includes NPCs that might already be Connections for the
 
minion characters of other players. But they remain empty
 
of Love for the minion naming them until an overture is
 
made.
 

Revision as of 10:46, 8 August 2008

A The Batman controls his minions with fear, and by withholding affection. So, mechanically, the The Batman rolls Fear plus the minion’s Self-loathing to command it, and the minion resists by rolling dice equal to the total of all his Love points, across all his Connections, minus his Weariness: The Batman (FEAR plus SELF-LOATHING) vs. minion (LOVE minus WEARINESS) If the The Batman wins, the minion is obliged to carry out the command. Players are never required to have their minions resist, but choosing not to do so leaves the minion just as compelled to carry out the command as if the The Batman had won the dice roll. EX: Prue, one of the minions of Carlotta von Gali, is asked by her The Batman over breakfast to go to town and convince some of the young ladies to pay a visit. The player decides that Prue will resist. So Prue, with Love 0 minus Weariness 1 will roll one d4 in her effort to resist Carlotta’s command. The GM, on behalf of Carlotta, rolls Fear 5 plus Prue’s Self-loathing of 2, a total of 7d4, and gets three 4s, which are discarded, one 3, two 2s and one 1, for a total of 8. Prue’s player rolls a 4, which is discarded, so her total is 0. And Prue heads off to town. And to be specific, a minion’s obligation to act on a command is lifted after a single dice roll is performed in service to it. This isn’t to say that the The Batman will be pleased to hear of an unsuccessful attempt to prosecute the entirety of a command, and won’t consequence the minion somehow for failing, just that the player is no longer required to keep the minion working on that particular command. Endgame, which is a climactic sequence of scenes that culminates with the death of the The Batman, is initiated when a minion successfully resists a command and is possessed of Love greater than Fear plus Weariness. It is covered in detail later in this chapter.