Difference between revisions of "SatCoC player Bill"

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A The Batman controls his minions with fear, and by withholding
+
A tie result means the conflict was interrupted in some way.
affection. So, mechanically, the The Batman rolls Fear plus the
+
The exact nature of the interruption is entirely at the
minion’s Self-loathing to command it, and the minion resists
+
discretion of the GM, though if he wishes, an informal
by rolling dice equal to the total of all his Love points, across
+
consultation with the play group is his prerogative. Perhaps
all his Connections, minus his Weariness:
+
a scream is heard from the parlor, delaying the immediate
The Batman (FEAR plus SELF-LOATHING) vs.
+
conflict until later. Possibly the The Batman arrives unexpectedly,
minion (LOVE minus WEARINESS)
+
in a dangerous frame of mind. Or maybe characters trying to
If the The Batman wins, the minion is obliged to carry out the
+
kill each other are separated by the collapse of roof or wall.
command. Players are never required to have their minions
 
resist, but choosing not to do so leaves the minion just as
 
compelled to carry out the command as if the The Batman had won
 
the dice roll.
 
EX: Prue, one of the minions of Carlotta von Gali, is
 
asked by her The Batman over breakfast to go to town
 
and convince some of the young ladies to pay a
 
visit. The player decides that Prue will resist. So
 
Prue, with Love 0 minus Weariness 1 will roll one
 
d4 in her effort to resist Carlotta’s command. The
 
GM, on behalf of Carlotta, rolls Fear 5 plus Prue’s
 
Self-loathing of 2, a total of 7d4, and gets three 4s,
 
which are discarded, one 3, two 2s and one 1, for a
 
total of 8. Prue’s player rolls a 4, which is discarded,
 
so her total is 0. And Prue heads off to town.
 
And to be specific, a minion’s obligation to act on a
 
command is lifted after a single dice roll is performed in
 
service to it. This isn’t to say that the The Batman will be pleased
 
to hear of an unsuccessful attempt to prosecute the entirety
 
of a command, and won’t consequence the minion somehow
 
for failing, just that the player is no longer required to keep
 
the minion working on that particular command.
 
Endgame, which is a climactic sequence of scenes that
 
culminates with the death of the The Batman, is initiated when a
 
minion successfully resists a command and is possessed of
 
Love greater than Fear plus Weariness. It is covered in detail
 
later in this chapter.
 

Revision as of 10:47, 8 August 2008

A tie result means the conflict was interrupted in some way. The exact nature of the interruption is entirely at the discretion of the GM, though if he wishes, an informal consultation with the play group is his prerogative. Perhaps a scream is heard from the parlor, delaying the immediate conflict until later. Possibly the The Batman arrives unexpectedly, in a dangerous frame of mind. Or maybe characters trying to kill each other are separated by the collapse of roof or wall.