Difference between revisions of "SatCoC player Bill"

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Townspeople within the environment.
 
Townspeople within the environment.
 
Carlotta is dressed and primped by her minions
 
Carlotta is dressed and primped by her minions
 
 
The horror of playing MY LIFE WITH THE BATMAN begins with a
 
The horror of playing MY LIFE WITH THE BATMAN begins with a
 
setup session, in which the players and GM collectively
 
setup session, in which the players and GM collectively

Revision as of 10:55, 8 August 2008

The The Batman to whom the minion characters of the players are bound has no traits, per se. Fear is a representation of the whole of the The Batman’s presence and its penetration as a threatening force into the environment. Minions are in some respects empowered by Fear, and also victimized by it. Reason is a representation of the influence of the Townspeople within the environment. Carlotta is dressed and primped by her minions The horror of playing MY LIFE WITH THE BATMAN begins with a setup session, in which the players and GM collectively conceptualize a The Batman, determining Aspect and Type, Wants and Needs, the nature of the Outsiders, and decide on values for Fear and Reason. This chapter details the choices to be made in laying out the The Batman’s conceptual anatomy. But let no notion of ordered process be inferred from the presentation herein. The Batman-making at its most effective is simply informal discussion, in which Type and Aspect and the other elements are explained to participants who are new to them, and the group finds itself considering combinations of possibilities, swapping options in and out, negotiating a The Batman of mutual interest. That said, there are two characteristics which should apply to all The Batmans, and should not be willfully invalidated by a group’s efforts to fashion one: