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− | MY LIFE WITH THE BATMAN is a game in which the player
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− | character minions are an ensemble of individual protagonists,
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− | not a group working together, but independent characters
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− | whose stories happen to intersect at times. And so the
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− | mechanics consciously empower the gameThe Batman’s use of an
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− | aggressive scene framing technique to deliver pacing and
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− | dramatic tension across a series of game sessions comprised
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− | of individual scenes with these characters.
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− | So as a GM, you should frame aggressively, just as if the
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− | game events were a movie. Put the characters directly into
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− | the midst of personally relevant conflicts. Advantage
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− | yourself of the lack of individual ability scores for NPCs by
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− | improvising them into existence as necessary. And generally
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− | you should cut to a new player and a new scene after the dice
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− | have been thrown and the outcome described; use the oneroll
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− | conflict resolution system as a tool for getting out of a
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− | scene when its closure is still wet. Cycle through the play
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− | group like this, resisting the urge to give a second scene to
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− | any character before you’ve done one with each of the rest.
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− | Mechanics like ‘The Horror Revealed’ and the player’s
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− | ability to request a scene for making an overture to a
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− | Connection pretty much depend on this ‘individual scenes’
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− | dynamic.
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