Difference between revisions of "SatCoC player Bill"

From RPGnet
Jump to: navigation, search
 
(27 intermediate revisions by the same user not shown)
Line 1: Line 1:
The GM will, optionally, populate the setting with one or two
+
 
‘innocents.’ These are NPCs who embody pureness of heart,
 
whose souls are untarnished by sin. When one or more of the
 
Innocents is in a scene, Reason is increased by one point for each
 
of them. Essentially, their presence acts to bolster and galvanize
 
the moral strength and resolve of the environment, which has
 
its source in the decency and goodness of the Townspeople.
 
Having an Innocent around makes it easier for everyone
 
present to do what’s humanly decent in the face of opposition,
 
and harder to do what’s not. And when an Innocent is killed or
 
violated, Fear goes up by a point.
 

Latest revision as of 11:03, 8 August 2008