Difference between revisions of "SatCoC player Bill"

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The Intimacy, Desperation, and Sincerity mechanics in MY
+
 
LIFE WITH THE BATMAN are intended to reflect impact on conflict
 
resolutions arising specifically from ways a character
 
influences the emotional responses of the opposing party.
 
The way it works is the GM has three dice, a burgundy d4
 
representing Intimacy, an orange d6 representing
 
Desperation, and a white d8 representing Sincerity. All
 
gameplay leading up to a conflict resolution roll is taken into
 
account, and one of these dice is introduced to the roll on
 
either side of the conflict, at the option of the GM.
 
Because only one of these dice can be assigned into a single
 
conflict, participants are always given the option of
 
escalating their roleplay to the emotional context associated
 
with a larger sized die, and thereby causing a prior allocation
 
of a smaller die to the opposing side to be revoked.
 
Additionally, it should be understood, a The Batman can never be
 
Sincere, and so is precluded from ever earning the d8. This
 
means a player always has an available option for trumping
 
whatever context of emotional influence the GM may have
 
worked up on behalf of the The Batman in a conflict.
 
And to be clear, it is the whole value rolled on the Intimacy,
 
Desperation, or Sincerity die that is added to the sum of the
 
non-4s rolled on the rest of the dice.
 
Breaking down the concepts more specifically, Intimacy,
 
represented by the burgundy d4, is a potentially emotionless
 
effort to provoke favorable emotions from another person
 
by making use of some combination of physical proximity,
 
touching, shared physical comfort, spontaneous grooming
 
behaviors, shared food or drink, gifts, or approbatory
 
language. A few roleplayed behaviors that fit the bill
 
include: combing another character’s hair, sharing a glass of
 
wine, having a conversation under the same quilt, and
 
gripping another character by the deltoid to say, ‘You’re my
 
number one.’
 
Desperation, represented by the orange d6, is an emotional
 
effort to provoke a more favorable outcome from a conflict
 
through sheer emotional distress. The character uses
 
language, primarily, in an effort to give ownership of his or
 
her emotional distress to the other person: ‘The Batman, no!
 
Don’t make me. Twice already this evening I have crossed
 
the swamp. I shall not survive another encounter with the
 
hounds!’ Unlike Intimacy, Desperation works just as well on
 
animals and inanimate objects.
 
Sincerity, represented by the white d8, is the real deal. It’s
 
showing genuine concern and feelings for the other person.
 
It can be demonstrated through actions that destabilize a
 
minion’s tenuous situation with the townspeople or the
 
The Batman, or acts of self-sacrifice, but it doesn’t have to be. It’s
 
having influence over the outcome, rather than provoking it,
 
if that makes sense. All I can say is, you’ll know it when you
 
see it. And the The Batman is incapable of it.
 
Finally though, despite the detailed guidelines, GMs are
 
encouraged to be generous when deciding whether to
 
allocate an Intimacy/Desperation/Sincerity die to a player.
 
MY LIFE WITH THE BATMAN is a creatively demanding game, and
 
it is quite unrealistic to expect ongoing and consistent
 
creative brilliance from player efforts to roleplay Intimacy,
 
Desperation, and Sincerity. So, bluntly, don’t be a
 
discouraging tightwad with these dice. If a player makes an
 
honest attempt, give up the goods and let the opposition be
 
trumped. You’ll easily be able to tell the difference between
 
half-hearted efforts and honest attempts.
 

Latest revision as of 11:03, 8 August 2008