Difference between revisions of "SatCoC player Bill"

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To act with hostility or violence against anyone besides the
+
 
The Batman, a minion rolls Fear plus Self-loathing. Outsiders and
 
Townspeople resist by rolling Reason plus the minion’s
 
Weariness:
 
minion (FEAR plus SELF-LOATHING) vs.
 
opponent (REASON plus WEARINESS)
 
Another player’s minion resists by rolling his own Fear plus
 
Self-loathing:
 
minion (FEAR plus SELF-LOATHING) vs.
 
minion opponent (FEAR plus SELF-LOATHING)
 
If the attacking minion is successful, his Self-loathing
 
increases. If he fails, he takes a wound, which is represented
 
by an increase in Weariness.
 
EX: Having been commanded to do so, Prue enters the
 
bedchamber of a young military lieutenant who
 
rebuffed Carlotta’s romantic attentions the prior
 
evening, arms herself with his own dagger, and
 
attempts his murder. Prue’s player rolls Fear 5 plus
 
Prue’s Self-loathing of 2, so 7d4, against the GM’s
 
roll of Reason 2 plus Prue’s Weariness of 3, so 5d4.
 
The GM wins, with a total of 9 to the player’s
 
total of 7, and describes the lieutenant’s sudden
 
and surprising emergence from sleep, and the
 
open-handed blow to Prue’s face that shatters her
 
nose, sends the knife flying across the room, and
 
throws her back against the basin. Prue’s player
 
increments her Weariness by a point, and the scene
 
is over. Prue could try again to kill the lieutenant
 
in her next scene, if her player wishes, but because
 
the influence of a command expires after a single
 
die roll is prosecuted in service to it, is under no
 
obligation to do so.
 
To act in a non-violent, but still villainous way against
 
someone besides the The Batman, a minion rolls Fear plus Selfloathing
 
as above. However, the action is resisted by the GM
 
rolling Reason alone:
 
minion (FEAR plus SELF-LOATHING) vs.
 
opponent (REASON)
 
EX. Gregor the hunchback attempts to steal a corpse
 
for his The Batman, before a proper funeral. This is
 
acting against the townspeople who have an
 
interest in the deceased, so Gregor’s player must
 
roll Fear plus Self-loathing against the GM rolling
 
straight Reason.
 
And again, success results in an increase in the minion’s Selfloathing.
 
But unlike violent acts, a minion does not take an
 
increase in Weariness for failure.
 
Note how both the The Batman’s Fear and the minion’s own
 
failed efforts at human contact contribute to its hostile and
 
violent effectiveness. The The Batman shapes the world with his
 
threatening presence through his creatures.
 

Latest revision as of 11:03, 8 August 2008