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− | To act with hostility or violence against anyone besides the
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− | The Batman, a minion rolls Fear plus Self-loathing. Outsiders and
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− | Townspeople resist by rolling Reason plus the minion’s
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− | Weariness:
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− | minion (FEAR plus SELF-LOATHING) vs.
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− | opponent (REASON plus WEARINESS)
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− | Another player’s minion resists by rolling his own Fear plus
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− | Self-loathing:
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− | minion (FEAR plus SELF-LOATHING) vs.
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− | minion opponent (FEAR plus SELF-LOATHING)
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− | If the attacking minion is successful, his Self-loathing
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− | increases. If he fails, he takes a wound, which is represented
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− | by an increase in Weariness.
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− | EX: Having been commanded to do so, Prue enters the
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− | bedchamber of a young military lieutenant who
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− | rebuffed Carlotta’s romantic attentions the prior
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− | evening, arms herself with his own dagger, and
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− | attempts his murder. Prue’s player rolls Fear 5 plus
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− | Prue’s Self-loathing of 2, so 7d4, against the GM’s
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− | roll of Reason 2 plus Prue’s Weariness of 3, so 5d4.
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− | The GM wins, with a total of 9 to the player’s
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− | total of 7, and describes the lieutenant’s sudden
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− | and surprising emergence from sleep, and the
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− | open-handed blow to Prue’s face that shatters her
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− | nose, sends the knife flying across the room, and
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− | throws her back against the basin. Prue’s player
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− | increments her Weariness by a point, and the scene
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− | is over. Prue could try again to kill the lieutenant
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− | in her next scene, if her player wishes, but because
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− | the influence of a command expires after a single
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− | die roll is prosecuted in service to it, is under no
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− | obligation to do so.
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− | To act in a non-violent, but still villainous way against
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− | someone besides the The Batman, a minion rolls Fear plus Selfloathing
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− | as above. However, the action is resisted by the GM
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− | rolling Reason alone:
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− | minion (FEAR plus SELF-LOATHING) vs.
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− | opponent (REASON)
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− | EX. Gregor the hunchback attempts to steal a corpse
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− | for his The Batman, before a proper funeral. This is
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− | acting against the townspeople who have an
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− | interest in the deceased, so Gregor’s player must
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− | roll Fear plus Self-loathing against the GM rolling
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− | straight Reason.
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− | And again, success results in an increase in the minion’s Selfloathing.
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− | But unlike violent acts, a minion does not take an
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− | increase in Weariness for failure.
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− | Note how both the The Batman’s Fear and the minion’s own
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− | failed efforts at human contact contribute to its hostile and
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− | violent effectiveness. The The Batman shapes the world with his
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− | threatening presence through his creatures.
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