Difference between revisions of "SatCoC player Bill"

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And finally, minion generation entails the player creating
+
 
two Connections, each of which conceives into existence an
 
NPC from town and describes how the minion is connected
 
personally to that character. These relationships are
 
presumed to have for the minion an emotional context of
 
love, protective concern, or curiosity, though the emotion
 
need not be exactly specified. And the relationships are
 
understood to be unrequited at the start of play, or otherwise
 
entirely outside the awarenesses of the NPCs. So, for
 
example, a Frankenstein’s monster type minion might have
 
a Connection like, ‘My hands are those of the deceased
 
carpenter whose widow lives in town.’ And it is understood
 
that the minion is somehow emotionally tethered to the
 
widow. A different minion might have a Connection like, ‘I
 
love the little girl who plays ball in the cemetery.’
 
In play, minions will acquire Love points attached to their
 
Connections when they act on or make overtures related to
 
them. Players will need to track Love against their individual
 
Connections, even though the only value ever used by the
 
game’s resolution mechanics is a minion’s total Love points
 
across all Connections. This is because the death of a
 
Connection results in the minion losing the Love associated
 
with that character.
 
And because of the initially unrequited nature of
 
Connections, minions start with no Love.
 
Carlotta uses Intimacy
 

Latest revision as of 11:03, 8 August 2008