|
|
(13 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | And finally, the group must decide on starting numeric
| + | |
− | values for Fear and Reason. As a general guideline, a
| |
− | particularly horrific and fearsome The Batman projects a Fear of 5
| |
− | or more, and a weaker The Batman projects a Fear of 3 or less.
| |
− | High values for Reason relative to Fear make for shorter
| |
− | games, and Reason greater than Fear will increase the
| |
− | incidence of Connections responding favorably to
| |
− | emotional overtures from minions.
| |
− | Minions want love
| |