SatCoC player Bill

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Endgame is a climactic series of scenes that culminates with the dramatic death of the The Batman at the hands of a minion. It is triggered when a minion successfully resists a command from the The Batman, and the sum total of the minion’s Love is greater than Fear plus his own Weariness. LOVE > FEAR plus WEARINESS From that point forward the The Batman’s fate is sealed; the triggering minion and the The Batman are locked in a violent conflict that will likely comprise several scenes, intercut with the struggles of the other minions, before producing the death of the The Batman. It is the only situation in which violence perpetrated upon the The Batman has a tangible effect. So, when the above-described triggering occurs, the GM dramatically suspends the conflict with the The Batman and cuts to each of the other players in sequence, aggressively framing them into dangerous and threatening scenes of their own, which they must resolve without the benefit of Fear. If they’re in a fight with Townspeople, for instance, during Endgame they roll only Self-loathing to act with hostility. Fear no longer contributes to their effectiveness. One round of scenes that way, and the action returns to the minion locked in conflict with the The Batman, with the minion’s player testing for death of the The Batman by rolling Love minus Weariness against the The Batman rolling Fear plus the minion’s Self-loathing. minion (LOVE minus WEARINESS) vs. The Batman (FEAR plus SELF-LOATHING) If the minion wins, the The Batman is killed, and the game proceeds to Epilogues. If the minion does not win the roll, another round of scenes is had with the other characters, except that this time the players get to call for scenes. And then another test for the death of the The Batman. Each time the The Batman wins the roll against the minion, the minion gains a point of Weariness, and the GM and player negotiate the events of that scene. The GM alternates, after each such roll, between rounds of framing scenes without player input and rounds of framing scenes called for by the players. Presumably it could take a few cycles of this before the The Batman is dead, all the while the players are sorting out the final trait values that will inform their individual Epilogues, A minion will cause the demise of the The Batman likely working with intent toward having certain desired outcomes available to their characters. And note that there is nothing precluding a player from using his turn for a scene request to ask for entry into the conflict with the The Batman, so that his character can provide aid to one side or the other. The player is effectively delaying and foregoing his own scene until things get around to the minion vs. The Batman action again, but it’s a choice that makes a lot of sense for a player who’s concerned perhaps about the creep of Self-loathing his character might be experiencing from the GM’s framing of threatening scenes, and how protracted it could become if the Weariness of the minion grappling with the The Batman were to continue to grow. And it’s an option that tends to produce quite dramatic and Othelloesque Endgames, with minions, and Connections, and mobs of townspeople and outsiders showing up for the throwdown.