SatCoC player Bill

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A The Batman controls his minions with fear, and by withholding affection. So, mechanically, the The Batman rolls Fear plus the minion’s Self-loathing to command it, and the minion resists by rolling dice equal to the total of all his Love points, across all his Connections, minus his Weariness: The Batman (FEAR plus SELF-LOATHING) vs. minion (LOVE minus WEARINESS) If the The Batman wins, the minion is obliged to carry out the command. Players are never required to have their minions resist, but choosing not to do so leaves the minion just as compelled to carry out the command as if the The Batman had won the dice roll. EX: Prue, one of the minions of Carlotta von Gali, is asked by her The Batman over breakfast to go to town and convince some of the young ladies to pay a visit. The player decides that Prue will resist. So Prue, with Love 0 minus Weariness 1 will roll one d4 in her effort to resist Carlotta’s command. The GM, on behalf of Carlotta, rolls Fear 5 plus Prue’s Self-loathing of 2, a total of 7d4, and gets three 4s, which are discarded, one 3, two 2s and one 1, for a total of 8. Prue’s player rolls a 4, which is discarded, so her total is 0. And Prue heads off to town. And to be specific, a minion’s obligation to act on a command is lifted after a single dice roll is performed in service to it. This isn’t to say that the The Batman will be pleased to hear of an unsuccessful attempt to prosecute the entirety of a command, and won’t consequence the minion somehow for failing, just that the player is no longer required to keep the minion working on that particular command. Endgame, which is a climactic sequence of scenes that culminates with the death of the The Batman, is initiated when a minion successfully resists a command and is possessed of Love greater than Fear plus Weariness. It is covered in detail later in this chapter.