SatCoC player Bill

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And finally, minion generation entails the player creating two Connections, each of which conceives into existence an NPC from town and describes how the minion is connected personally to that character. These relationships are presumed to have for the minion an emotional context of love, protective concern, or curiosity, though the emotion need not be exactly specified. And the relationships are understood to be unrequited at the start of play, or otherwise entirely outside the awarenesses of the NPCs. So, for example, a Frankenstein’s monster type minion might have a Connection like, ‘My hands are those of the deceased carpenter whose widow lives in town.’ And it is understood that the minion is somehow emotionally tethered to the widow. A different minion might have a Connection like, ‘I love the little girl who plays ball in the cemetery.’ In play, minions will acquire Love points attached to their Connections when they act on or make overtures related to them. Players will need to track Love against their individual Connections, even though the only value ever used by the game’s resolution mechanics is a minion’s total Love points across all Connections. This is because the death of a Connection results in the minion losing the Love associated with that character. And because of the initially unrequited nature of Connections, minions start with no Love. Carlotta uses Intimacy