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:'''Accuracy''' [Seasoned]: minor magical upgrade to weapons. When activated adds +1 to either Athletics (throwning), Fighting or Shooting skill (most be chosen when rune created). Cost 1PP to activate with a duration of 10 rounds. Cost +2,000. '''''Advanced Accuracy''''' [Heroic] increases the bonus to +2 but also the PP to active is increase to 2. Cost +10,000.
 
:'''Accuracy''' [Seasoned]: minor magical upgrade to weapons. When activated adds +1 to either Athletics (throwning), Fighting or Shooting skill (most be chosen when rune created). Cost 1PP to activate with a duration of 10 rounds. Cost +2,000. '''''Advanced Accuracy''''' [Heroic] increases the bonus to +2 but also the PP to active is increase to 2. Cost +10,000.
 
:'''Continual Light''' [Novice]: hand weapons only. Minor magical effect, when activated sheds bright light in a 5” radius around the device, dim light for another 5” past that. Cost 1PP to activate with a duration of one hour. Cost +300.
 
:'''Continual Light''' [Novice]: hand weapons only. Minor magical effect, when activated sheds bright light in a 5” radius around the device, dim light for another 5” past that. Cost 1PP to activate with a duration of one hour. Cost +300.
:'''Defensive''' [Seasoned]: hand weapons or shields only. Minor magical affected when activated adds +1 to Parry. Cost 1PP to activate with a duration of 10 rounds. Cost +500
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:'''Deflect''' [Seasoned]: hand weapons or shields only. Minor magical affected when activated adds +1 to Parry. Cost 1PP to activate with a duration of 10 rounds. Cost +500
 
:'''Flame Tongue''' [Veteran]: Hand weapons only. When activated flame burst from weapon and add +d8 fire damage to any target successfully struck. Cost 1PP to activate with a duration of 5 rounds. Cost +1,500
 
:'''Flame Tongue''' [Veteran]: Hand weapons only. When activated flame burst from weapon and add +d8 fire damage to any target successfully struck. Cost 1PP to activate with a duration of 5 rounds. Cost +1,500
 
:'''Frost Bane''' [Veteran]: Hand weapons only. When activated frozen ice forms along weapon and adds +d8 cold damage to any target successfully struck. Cost 1PP to active with a duration of 5 rounds. Cost +1,500
 
:'''Frost Bane''' [Veteran]: Hand weapons only. When activated frozen ice forms along weapon and adds +d8 cold damage to any target successfully struck. Cost 1PP to active with a duration of 5 rounds. Cost +1,500

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