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Anyone with an Arcane Background (Arcane Magic) and the Mechanika skill can create the following, depending on their rank. An arcane casters knows ½ her Meckanika skill in batteries and/or plate types (and/or Steamjacks, see Steamjacks below). They learn a new one whenever they raise their skill and can also through studying a formula. This takes 4 days per Rank (Novice 4, days, Seasoned 8 days, etc.) of complete devoted study, generally in a Mechankia Workshop or Library. The basic cost of a mechanika formula is 150 copper for a Novice, 500 copper for a Seasoned, 1,000 copper for a Veteran, 2,500 copper for a Heroic and 15,000 copper for a Legendary. Characters cannot learn formula compounds of a higher rank then they are. | Anyone with an Arcane Background (Arcane Magic) and the Mechanika skill can create the following, depending on their rank. An arcane casters knows ½ her Meckanika skill in batteries and/or plate types (and/or Steamjacks, see Steamjacks below). They learn a new one whenever they raise their skill and can also through studying a formula. This takes 4 days per Rank (Novice 4, days, Seasoned 8 days, etc.) of complete devoted study, generally in a Mechankia Workshop or Library. The basic cost of a mechanika formula is 150 copper for a Novice, 500 copper for a Seasoned, 1,000 copper for a Veteran, 2,500 copper for a Heroic and 15,000 copper for a Legendary. Characters cannot learn formula compounds of a higher rank then they are. | ||
− | If they know the mechanika formula, a mechanika can create one within a Mechanika or Rune-Plate Workshop for ½ the cost with a week of dedicated work per Rank (Novice a week, Seasoned two weeks, etc.). Critical Failure always destroys all the material and may deal 1d6 x50 copper of damage to the Workshop per Rank (2d6 for Seasoned, etc.) | + | If they know the mechanika formula, a mechanika can create one within a Mechanika or Rune-Plate Workshop for ½ the cost with a week of dedicated work per Rank (Novice a week, Seasoned two weeks, etc.). Critical Failure always destroys all the material and may deal 1d6 x50 copper of damage to the Workshop per Rank (2d6 for Seasoned, etc.) |
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Rune Plate magic requires Power Points to active and maintain, just like a power. A spell caster can use their own Power Points or an arcane battery anyone can use a magical item. | Rune Plate magic requires Power Points to active and maintain, just like a power. A spell caster can use their own Power Points or an arcane battery anyone can use a magical item. | ||