Editing SavageIronKingdomsSWAE

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''Suggestion'' allows you to make unbelievable suggestions that do not threaten the target. Make an opposed Power skill use vs. Spirits roll, on success the target believes your lie or follows your suggestion like it was his idea. You can also make a small illusion that distracts your target. Make a Power skill test, on success your target is distracted for one round and you may attempt a Stealth roll even if he was watching you before or you can attempt to get ‘The Drop’ on him. Target gets a Notice (-2 if you scored a raise) to avoid surprised.
 
''Suggestion'' allows you to make unbelievable suggestions that do not threaten the target. Make an opposed Power skill use vs. Spirits roll, on success the target believes your lie or follows your suggestion like it was his idea. You can also make a small illusion that distracts your target. Make a Power skill test, on success your target is distracted for one round and you may attempt a Stealth roll even if he was watching you before or you can attempt to get ‘The Drop’ on him. Target gets a Notice (-2 if you scored a raise) to avoid surprised.
  
== UPDATED WEAPONS AND ARMOR ==
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== UPDATED WEAPONS AND ARMOR & UPGRADE ==
 
See SWAE pg. 69-73 for basic armor and hand weapons cost and features. $1 equals 1 copper piece (cp). Costs listed below are in copper pieces if not listed. Blackpower weapons are updated below as they are fairly outdated but still used by some.
 
See SWAE pg. 69-73 for basic armor and hand weapons cost and features. $1 equals 1 copper piece (cp). Costs listed below are in copper pieces if not listed. Blackpower weapons are updated below as they are fairly outdated but still used by some.
  
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: * ''Note'' that for reloading all Muskets and Firearms requires a Pace of 0 to do safely. Any movement up to Pace requires an Agility check (any Multi-Action penalties apply). Failure results in spilled powder and/or ball or dropped arcane bullet. Dropping an Acrane bullet takes an Action to recover but also have a 1-in-4 chance of being lost or soiled. Dropping powder and/or ball means a lost of 1 shot for the musket you were reloading.
 
: * ''Note'' that for reloading all Muskets and Firearms requires a Pace of 0 to do safely. Any movement up to Pace requires an Agility check (any Multi-Action penalties apply). Failure results in spilled powder and/or ball or dropped arcane bullet. Dropping an Acrane bullet takes an Action to recover but also have a 1-in-4 chance of being lost or soiled. Dropping powder and/or ball means a lost of 1 shot for the musket you were reloading.
  
<u>'''HEAVY WEAPONS'''</u>
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<u>HEAVY WEAPONS</u>
  
 
These weapon require specialized training to use. Otherwise the attacker suffers a -4 penalty to Shooting skill and on a roll of 1 or a 2 on the Shooting die (regardless of the Wild Die) cause the weapon to misfire or damage itself. See New Combat Edge - Heavy Weapon Specialist.
 
These weapon require specialized training to use. Otherwise the attacker suffers a -4 penalty to Shooting skill and on a roll of 1 or a 2 on the Shooting die (regardless of the Wild Die) cause the weapon to misfire or damage itself. See New Combat Edge - Heavy Weapon Specialist.

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