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:'''Light Cannon''': Range 30/60/120, Damage 3d8, AP 4, ROF 1, Shots 1, Str Min d6*, Wt. 200lbs, Cost 4,000. Notes: 3 Actions to Reload, Medium Burst Template, Fixed weapon (although often mounted onto a wheel stand that can be pushed around at 1/2 Pace with at least 2 crew. Cost +250cp and +25lbs to weight). Requires a crew of 2 to operate correctly, otherwise a misfire/jam on a Shooting roll of a 1 or 2 (regardless of Wild Die). This requires 2d6 Actions to clear and a base Mechanika skill check to clear.   
 
:'''Light Cannon''': Range 30/60/120, Damage 3d8, AP 4, ROF 1, Shots 1, Str Min d6*, Wt. 200lbs, Cost 4,000. Notes: 3 Actions to Reload, Medium Burst Template, Fixed weapon (although often mounted onto a wheel stand that can be pushed around at 1/2 Pace with at least 2 crew. Cost +250cp and +25lbs to weight). Requires a crew of 2 to operate correctly, otherwise a misfire/jam on a Shooting roll of a 1 or 2 (regardless of Wild Die). This requires 2d6 Actions to clear and a base Mechanika skill check to clear.   
  
''FIREARM & HEAVY WEAPON NOTES''  
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''FIREARM NOTES''  
 
*'''Musket Rounds''' –20 musket pistol rounds equal 1lb, 10 Musket Rifle and Blunderbuss rounds weigh 1lb. Cost 10cp per lb.  
 
*'''Musket Rounds''' –20 musket pistol rounds equal 1lb, 10 Musket Rifle and Blunderbuss rounds weigh 1lb. Cost 10cp per lb.  
 
*'''Blast Powder''' – A horn of 3lbs cost 30cp. enough for 20 musket pistol shots and 10 musket rifle or blunderbuss shots.  
 
*'''Blast Powder''' – A horn of 3lbs cost 30cp. enough for 20 musket pistol shots and 10 musket rifle or blunderbuss shots.  

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