SavageIronKingdomsSWAE

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RULES & SETTING

Setting Rules (SWAE pg. 136-145) – Born a Hero (ignore rank requirement at character creation), Convictions (awards given turn play; gain a +1d6 to a roll; which can also ace), High Adventure (benny to gain a combat edge you qualify for), Multiple Languages (start with ½ Smarts die in language, one that must be your native tongue), Unarmed Heroes (heroes who don’t wear armor gain +2 bonus to Soak rolls).
Common Languages: Dwarf – Rhulic; Elf – Ios and Nyss; Human dialects include - Caspian, Cygnaran, Khadorian, Khurzic, Llaelese, Ordic, Scharde and Urnyak; “Savage Races” – Molgur dialects include – Goblin, Ogrun and Trollkin. Uncommon and Secret languages require special training and/or access to them.

HOUSE-RULES

Damage Raises: For each raise that you roll on your Attack die, adds +1d6 damage.
Exploding Dice: all dice rolls can

explode BUT only once each.

Range Modifiers: Extreme, or double long range distance of bow, crossbow or firearm for -6 to Shooting but only with the Aim maneuver.
Heroic Recovery: At the end of fight, all characters who have suffered a Wound or Wounds can make a Soak Check after a short rest (10+ minutes) for free. Make a normal Recovery test, with any success you recover one Wound.
Run Dice: Changed to d4+2 (instead of d6) or 1d3+1 (for d4) or d6+2 (for a d8), etc.

CHARACTER CREATION

 Novice Exceptional Heroes.  Choose one of the Common Races.  6 points for Attributes, each starting at a base d4 for free with a maximum starting attribute of a d12.  15 points for Skills (plus starting basic levels), with a maximum starting skill rating of a d12.  One free Edge, must still qualify (except for Rank).  One Major and two Minor Hindrance, or Two Major Hindrance or four Minor Hindrances.  Starting Cash – 1,000 copper ($; Minor Flaw +1,000 copper/$), plus all characters begin with two setting of basic clothing.