Editing SavageWorldAdvEd.FadingSuns
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 126: | Line 126: | ||
'''Multiple Items''': Groups of similar items should be made as a single purchase. Five or more items give a -1 penalty to the Wealth Check. Ten or more will bump the Cost category up one. Multiply these values by 10 for each higher Cost category. So buying five Cheap items lowers the Cheap bonus from +2 to +1. Buying 10 makes it a Normal Item purchase. 50 adds a -1; 100 makes it an Expensive purchase. For Windfalls, each factor of 10 increases the category one level, so ten Normal items are considered Expensive, and 100 are Very Expensive. For game purposes, Windfalls are an abstract unit and items cannot be split up to gain additional bonuses. Unless the selling/barter process is important for role-playing, Windfall points for the group of items should be assigned immediately and the items themselves considered no longer in play. | '''Multiple Items''': Groups of similar items should be made as a single purchase. Five or more items give a -1 penalty to the Wealth Check. Ten or more will bump the Cost category up one. Multiply these values by 10 for each higher Cost category. So buying five Cheap items lowers the Cheap bonus from +2 to +1. Buying 10 makes it a Normal Item purchase. 50 adds a -1; 100 makes it an Expensive purchase. For Windfalls, each factor of 10 increases the category one level, so ten Normal items are considered Expensive, and 100 are Very Expensive. For game purposes, Windfalls are an abstract unit and items cannot be split up to gain additional bonuses. Unless the selling/barter process is important for role-playing, Windfall points for the group of items should be assigned immediately and the items themselves considered no longer in play. | ||
− | === | + | ===Starting Characters Gear=== |
[[File:FadingSun.Gear.jpg | 300px | right]] | [[File:FadingSun.Gear.jpg | 300px | right]] | ||
− | A character starts with | + | A character starts with one set of Clothing equal to his Status. Then they are allowed three additional items up to their Wealth level in Major purchases without making a check. Any choices of a category one lower than their Wealth count as ½ a purchase, two lower as ¼ (at character creation that is about as low as one can go for these choice; any lower counts as ¼ item). One item maybe purchases at their Wealth level +1 but uses up two ‘additional’ item choices, or it can be used to purchase an item at their Wealth level +2 but use all their additional choices. |
Characters can then make up to 3 Major purchase as they normally could during a ‘session’. | Characters can then make up to 3 Major purchase as they normally could during a ‘session’. |