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== RULES SETTING == | == RULES SETTING == | ||
*'''Rules''' - Savage World Adventure Edition (SWAE) | *'''Rules''' - Savage World Adventure Edition (SWAE) | ||
− | *'''Setting Rules''' (SWAE pg. 136-141) – | + | *'''Setting Rules''' (SWAE pg. 136-141) – ''Born a Hero'' (ignore rank requirement at character creation), ''Fanatics'' (villains henchmen might take the damage for the villain), ''High Adventure'' (benny to gain a combat edge you qualify for), ''More Skills'' (start with a base of 15 istead of 12 skill points)''Unarmored Heroes'' (Wild Cards who don’t wear armor gain +2 to soak rolls. Energy Shields don’t count as armor worn, nor does any AP provided by an occult power), ''Wound Cap'' (the maximum number of Wounds a character can suffer is 4 from one hit) |
*'''Science Fiction Companion''' (SFC) for additional rules for Cyberware (pg. 29-31), Starship (pg. 40-50) and Vehicles (pg. 51-57). Also using Rifts: Team Tomorrow Player’s Guide (SWR) for additional cybernetics and rules and the '''Super Power Companion''' (SPC) for power creation. Also including a few Edges from the '''Rifts: Team Tomorrow''' (SWR) guide. | *'''Science Fiction Companion''' (SFC) for additional rules for Cyberware (pg. 29-31), Starship (pg. 40-50) and Vehicles (pg. 51-57). Also using Rifts: Team Tomorrow Player’s Guide (SWR) for additional cybernetics and rules and the '''Super Power Companion''' (SPC) for power creation. Also including a few Edges from the '''Rifts: Team Tomorrow''' (SWR) guide. | ||
:Using the SFC for starships (and vehicles). Note to re-invent the wheel using the systems as uses in my SWADE Star Law found here[https://wiki.rpg.net/index.php/SWAE.SF.StarLaw#SFC_UPDATES]. See Vehicles and Starships below. | :Using the SFC for starships (and vehicles). Note to re-invent the wheel using the systems as uses in my SWADE Star Law found here[https://wiki.rpg.net/index.php/SWAE.SF.StarLaw#SFC_UPDATES]. See Vehicles and Starships below. |