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*Energy Refueling is P per point and takes about a hour at a refueling station. It is E to recharge 10 energy points and takes about two hours at a refueling station. It is VE to recharge 100 energy points and takes about ten hours at a refueling station. It is EE to recharge 1,000 energy points and takes about 24 hours at a refueling station.
 
*Energy Refueling is P per point and takes about a hour at a refueling station. It is E to recharge 10 energy points and takes about two hours at a refueling station. It is VE to recharge 100 energy points and takes about ten hours at a refueling station. It is EE to recharge 1,000 energy points and takes about 24 hours at a refueling station.
 
*Life Support Resupply is N per man day, or P for ten man days or E for 100 man days or VE for 1,000 man days and EE for 10,000 man days or resupply. You can purchase twice the number of man-days for Emergency supplies at the same price.
 
*Life Support Resupply is N per man day, or P for ten man days or E for 100 man days or VE for 1,000 man days and EE for 10,000 man days or resupply. You can purchase twice the number of man-days for Emergency supplies at the same price.
*Space movement and Weapon Ranges listed are for table top. For 'personal' scale when not listed multiple the weapon range and the vessels MPH by 100 (if not already listed)
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*Space movement and Weapon Ranges are listed for Space scale. For atmosphere multiple distance by 100 for game inches.
 
*Double the space scale movement minus 30+ 2d10 is the number of days it takes on average to go from a habitual planets to the JumpGate located in the outer system (minimum 7 days). Generally a ship can travel its Spaceship scale speed in AU every 24 hours.  
 
*Double the space scale movement minus 30+ 2d10 is the number of days it takes on average to go from a habitual planets to the JumpGate located in the outer system (minimum 7 days). Generally a ship can travel its Spaceship scale speed in AU every 24 hours.  
 
*Activating a JumpGate requires a JumpKey to the new location and a Science skill check and take about a hour for a known route. JumpKeys to lost worlds are possible and imposse a -1 to -4 penalty depending.  
 
*Activating a JumpGate requires a JumpKey to the new location and a Science skill check and take about a hour for a known route. JumpKeys to lost worlds are possible and imposse a -1 to -4 penalty depending.  

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