Editing SavageWorldAdvEd.FadingSuns

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 915: Line 915:
 
*Space movement and Weapon Ranges listed are for table top. For 'personal' scale when not listed multiple the weapon range and the vessels MPH by 100 (if not already listed)  
 
*Space movement and Weapon Ranges listed are for table top. For 'personal' scale when not listed multiple the weapon range and the vessels MPH by 100 (if not already listed)  
 
*Double the space scale movement minus 30+ 2d10 is the number of days it takes on average to go from a habitual planets to the JumpGate located in the outer system (minimum 7 days). Generally a ship can travel its Spaceship scale speed in AU every 24 hours.  
 
*Double the space scale movement minus 30+ 2d10 is the number of days it takes on average to go from a habitual planets to the JumpGate located in the outer system (minimum 7 days). Generally a ship can travel its Spaceship scale speed in AU every 24 hours.  
*Activating a JumpGate requires a JumpKey to the new location and a Science skill check and take about a hour for a known route. JumpKeys to lost worlds are possible and imposse a -1 to -4 penalty depending.  
+
*Activating a JumpGate requires a JumpKey to the new location and a ''Science'' skill check and take about a hour for a known route. JumpKeys to lost worlds are possible and imposse a -1 to -4 penalty depending.  
:JumpGates need time to 'reset' before it can be reused after every activation which takes 3d12 hours.
+
:For standard JumpGate routes between non-restricted worlds JumpKeys are VE or EE each!!! For a JumpKey to a lost world could be anywhere before E to R in prices.
*JumpKeys for standard JumpGate routes between non-restricted worlds range from cost of E to EE each! For a JumpKey to a lost world could be anywhere before VE to R in prices.
 
 
*Artifical Intelligence Computers are fairly common for starships but as the Church frowns on their existance the Guilde has mean them 'sound' intentally stupid. This is not always good enough but the Guides and Noblity do have certain exceptions for such vehicles as they are somewhat required to activated JumpGates with JumpKeys.
 
*Artifical Intelligence Computers are fairly common for starships but as the Church frowns on their existance the Guilde has mean them 'sound' intentally stupid. This is not always good enough but the Guides and Noblity do have certain exceptions for such vehicles as they are somewhat required to activated JumpGates with JumpKeys.
 
*All starcraft are M as only those of higher status are suppose to own them.  
 
*All starcraft are M as only those of higher status are suppose to own them.  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)