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Base success is a TN 4. Items are grouped into value categories which modify the roll (more expensive are at a penalty). If they succeed with the check they gain the item and their Wealth die is reduced by 1 step for the remained of the adventure. If they get a raise they do not reduce their Wealth die for this purchase.
 
Base success is a TN 4. Items are grouped into value categories which modify the roll (more expensive are at a penalty). If they succeed with the check they gain the item and their Wealth die is reduced by 1 step for the remained of the adventure. If they get a raise they do not reduce their Wealth die for this purchase.
  
Factors such as availability of rare or illegal items may require a Networking roll to find a seller. Items closer to the low end of a value category might have their penalty reduced by 1, at the game master's discretion. Certain items are simply too expensive to be listed on the table above. Things like starships and artifacts are listed but generally anything above Relic cost cannot normally be purchased by players (and even then require a Windfall bonus). Characters can take certain Edges to gain additional items (i.e. Gear Up and/or Minor Relic)
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Factors such as availability of rare or illegal items may require a Networking roll to find a seller. Items closer to the low end of a value category might have their penalty reduced by 1, at the game master's discretion. Certain items are simply too expensive to be listed on the table above. Things like starships and artifacts are listed but generally anything above Minor Relic cost cannot normally be purchased by players. Characters can take certain Edges to gain additional items (i.e. Gear Up and/or Minor Relic)
  
 
'''Value Category -- Wealth Check penalty'''  
 
'''Value Category -- Wealth Check penalty'''  

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