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Light Flame Throwers (forward fixed): Range Blast or 12" and MBT, Damage 2d12, AP ignore non-sealed armor, Shots 10, Reload P</br>
 
Light Flame Throwers (forward fixed): Range Blast or 12" and MBT, Damage 2d12, AP ignore non-sealed armor, Shots 10, Reload P</br>
 
Heavy Cannon Turret: Range 350/700/1,400, Damage 5d10, AP 30, HW, ROF 1, Shots 30, Note MBT, Reload VE.</br>   
 
Heavy Cannon Turret: Range 350/700/1,400, Damage 5d10, AP 30, HW, ROF 1, Shots 30, Note MBT, Reload VE.</br>   
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'''ATTACK FLITTER''': military attack anti-grav jet. '''Cost''' R (M). '''Chassis''' Super-Heavy -Size 8, '''TS''' 850mph (can hover), '''Handling''' +3, '''Toughness''' 30 (7), '''Wounds*''' +2,  '''Crew''' 2. '''Mods''' (3 remaining): Aircraft, Anti-Grav (2), AMCM (Anti-Missile Counter Measures. Add +2 to ''Pilot'' or ''Tech Use'' checks made to evade missile attacks) (1), Crew Reduction (+4), Environmental Sealing (High Atitude) (2), Fixed Weapons (2), Handling III (8), Missile Lauchers (4) and Missile Storage for 24 light missiles or 16 heavy or 8 Anti-Tank (2), Radar (1), Speed V (+250mph) (5), Targeting System (negates up to four points of penalties) (1)</br>
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'''ATTACK FLITTER''': military attack anti-grav jet. '''Cost''' R (M). '''Chassis''' Super-Heavy -Size 8, '''TS''' 1,100mph, '''Handling''' +2, '''Toughness''' 30 (7), '''Wounds*''' +2,  '''Crew''' 2. '''Mods''' (2 remaining): Aircraft, Jet (3), AMCM (Anti-Missile Counter Measures. Add +2 to ''Pilot'' or ''Tech Use'' checks made to evade missile attacks) (1), Crew Reduction (+4), Environmental Sealing (High Atitude) (2), Fixed Weapons (2), Handling III (8), Missile Lauchers (4) and Missile Storage for 24 light missiles or 16 heavy or 8 Anti-Tank (2), Radar (1), Speed V (+500mph) (5), Targeting System (negates up to four points of penalties) (1)</br>
 
'''''Weapons'''''</br>
 
'''''Weapons'''''</br>
 
One Quad-link forward fixed Medium Laser Cannons: Range 800/1,600/3,200, Damage 3d10+6, AP 10, ROF 1, Shots 100.</br>  
 
One Quad-link forward fixed Medium Laser Cannons: Range 800/1,600/3,200, Damage 3d10+6, AP 10, ROF 1, Shots 100.</br>  

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