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:For '''''Cargo Transports''''': carries 54.4 tons of cargo.</br>
 
:For '''''Cargo Transports''''': carries 54.4 tons of cargo.</br>
 
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'''HEAVY SHUTTLE LANDER'''[https://www.pinterest.com/pin/49891508359638833/visual-search/]: These are heavy shuttles who carry large cargo loads to and from a planets orbit, often to an orbiting space station or awaiting large starships that cannot make planetfall. They are unarmed and on hostile worlds require escourt vehicles for protection. '''Cost''' MR. '''Frame''' Great -Size 12, '''TS''' 2 (700mph), '''Handling''' +1, '''Toughness''' 43 (12), '''Wounds*''' +3, '''Crew''' 15, '''Energy''' 6. '''Mods''' (42 remaining; for  cargo 100.8 tons. Passenger Pads for a passenger shuttle service can drop this depending): Armor I (AP+4) (1), Atmospheric (Allows the ship to enter planetary surface) (6), Life Support, Short-Term (6 days of standard and emergy supplies for crew of 15; or 90 man-days worth) (1), Orbiter (+12), Reinforced Structure II (Tough +4) (6), Speed I (+2) (6)</br>
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'''HEAVY SHUTTLE LANDER'''[https://www.pinterest.com/pin/49891508359638833/visual-search/]: These are heavy shuttles who carry large cargo loads to and from a planets orbit, often to an orbiting space station or awaiting large starships that cannot make planetfall. They are unarmed and on hostile worlds require escourt vehicles for protection. '''Cost''' MR. '''Chassis''' Great -Size 12, '''TS''' 2 (700mph), '''Handling''' +1, '''Toughness''' 43 (12), '''Wounds*''' +3, '''Crew''' 15, '''Energy''' 6. '''Mods''' (42 remaining; for  cargo 100.8 tons. Passenger Pads for a passenger shuttle service can drop this depending): Armor I (AP+4) (1), Atmospheric (Allows the ship to enter planetary surface) (6), Life Support, Short-Term (6 days of standard and emergy supplies for crew of 15; or 90 man-days worth) (1), Orbiter (+12), Reinforced Structure II (Tough +4) (6), Speed I (+2) (6)</br>
 
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'''COURIER''' [https://www.pinterest.com/pin/246149935875027747/visual-search/]: a fast message and mail craft, it is crammed and only has space for two individuals. The craft is modified to carry a great deal of extra energy reserves and life support for the two pilots. Note that Couriers often only carry electronic mail and do not leave the Jump Gates location. They can carry small cargo's of specialized items. '''Cost''' R. '''Frame''' Great - Size 12, '''Speed''' 7 (700mph). '''Handling''' +1, '''Toughness''' 35 (8), '''Wounds*''' +3, '''Crew''' 2, '''Energy''' 300. '''Mods''' (6 remaining): Artificial Intelligence (Basic. Acts as an Extra with base Skill d8 and does not suffer multiactions. Can give support and acts on 'captains' turn) (1), AMCM (Anti-Missile Counter Measures, +2 to ''Tech Use'' or ''Hacking'' checks made to evade missile and torpedo locks and attacks plus ''Piloting'' checks to avoid Tractor Beams) (1), Atmospheric (6), Crew Reduction (+4), Energy Reserve IV (+240 energy) (12), JumpDrive (uses 36 energy per Jump) (6), Life Support (180 man-days Standard and 180 man-days emergency supplies for two crew; or 360 man-days) (1), Sensor Suite, Planetary (range of 10K miles) (1), Speed II (6), Weapon Turret (2)</br>
 
'''COURIER''' [https://www.pinterest.com/pin/246149935875027747/visual-search/]: a fast message and mail craft, it is crammed and only has space for two individuals. The craft is modified to carry a great deal of extra energy reserves and life support for the two pilots. Note that Couriers often only carry electronic mail and do not leave the Jump Gates location. They can carry small cargo's of specialized items. '''Cost''' R. '''Frame''' Great - Size 12, '''Speed''' 7 (700mph). '''Handling''' +1, '''Toughness''' 35 (8), '''Wounds*''' +3, '''Crew''' 2, '''Energy''' 300. '''Mods''' (6 remaining): Artificial Intelligence (Basic. Acts as an Extra with base Skill d8 and does not suffer multiactions. Can give support and acts on 'captains' turn) (1), AMCM (Anti-Missile Counter Measures, +2 to ''Tech Use'' or ''Hacking'' checks made to evade missile and torpedo locks and attacks plus ''Piloting'' checks to avoid Tractor Beams) (1), Atmospheric (6), Crew Reduction (+4), Energy Reserve IV (+240 energy) (12), JumpDrive (uses 36 energy per Jump) (6), Life Support (180 man-days Standard and 180 man-days emergency supplies for two crew; or 360 man-days) (1), Sensor Suite, Planetary (range of 10K miles) (1), Speed II (6), Weapon Turret (2)</br>

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