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'''DEMENTIA TALLY''' - encountering various stressful situations and supernatural horrors can increase the heroes Dementia Tally. The Hero must track their tally throughout the game. A Hero's Dementia Tally carries between adventures if not lost (see below). | '''DEMENTIA TALLY''' - encountering various stressful situations and supernatural horrors can increase the heroes Dementia Tally. The Hero must track their tally throughout the game. A Hero's Dementia Tally carries between adventures if not lost (see below). | ||
β | '''LOSING SANITY POINTS''' - A hero's Sanity drops one point when his Dementia tally equals or exceeds his Sanity score. Gain knowledge in certain Mythos can also lower one's Sanity, depending. Any time the hero loses a Sanity point in this way they also gain an Insanity rolled randomly from the chart in Realm of Cthulhu. This insanity can be permanent or temporary depending on the situation. The hero losses another Sanity Point when the Dementia Tally reaches his/her Sanity Level again and is | + | '''LOSING SANITY POINTS''' - A hero's Sanity drops one point when his Dementia tally equals or exceeds his Sanity score. Gain knowledge in certain Mythos can also lower one's Sanity, depending. Any time the hero loses a Sanity point in this way they also gain an Insanity rolled randomly from the chart in Realm of Cthulhu. This insanity can be permanent or temporary depending on the situation. The hero losses another Sanity Point when the Dementia Tally reaches his/her Sanity Level again and is cumlative (i.e. A Hero with a Sanity of 6 losts a Sanity Point when gaining 6 Dementia Points and other Sanity Point when reaching 12 Demention Points, etc.) |
'''ZERO SANITY POINTS''' - if the hero's Sanity drops to zero or less, he becomes irrecoverably insane, gaining the Insane Monstrous Abilities and gains a permenent Insanity. | '''ZERO SANITY POINTS''' - if the hero's Sanity drops to zero or less, he becomes irrecoverably insane, gaining the Insane Monstrous Abilities and gains a permenent Insanity. |