SavageWorlds CthulhuPulp!

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Savage Worlds Cthulhu Pulp

Rules - Savage Worlds Adventure Edition (SWAE)

Setting Rules (SWAE pg. 136) - Born a Hero (heroes may ignore Rank qualifications for Edges during character creation), Dynamic Backlash (a critical failure on an arcane skill check results in Fatigue and a roll on the table on pg. 138), Fanatics (henchmen will often sacrifice themselves for their masters), Fast Healing (make a healing check every day instead of every 5 days. The Fast Healing edge grants a healing check every 6 hours at +2), High Adventure (heroes can spend a Benny to gain the one-time use of a Combat Edge. They must meet the Rank and any Edge requirements but can ignore other qualifications for the edge. Multiple Bennies can be spent for additional Edges), Multiple Languages (all heroes start with the Linguist edge for free. If the edge is taken start with full Smarts in d6 languages), Unarmored Heroes (Wild Cards that chooses not to wear armor gain +2 bonus to Soak rolls), Wound Cap (heroes never suffer more then four Wounds in a single hit and therefore have to Soak more then four wounds from a single hit).


NEW HINDRANCES

Doubting Thomas (Major): because of the situations they will encounter this is a major hindrance and characters suffer double the Dementia when such events occurs (new effect under Sanity).

NEW EDGES

Icy Calm (Requirements - Seasoned, Spirits d8+): The hero is able to ignore penalty modifiers on the roll both for Horror and Terror tables.
Mythos Knowledge (Requirements - Novice, Academic or Science d8+): You have started to gain an knowledge of the supernatural world, the real most terrifying one. You gain a d4 in a new skill called Mythos. However this knowledge permanently lowers your Sanity by one. To improve this skill requires old tomes or some secret knowledge. The GM will determine when you gain this and if their are any harmful effects (Sanity loss is not automatic).
Mythos Exposure (Requirements - Novice, Smarts d8+): At some point the hero had an encounter with the supernatural. Add +1 Sanity and +2 to fear and terror rolls caused by supernatural events.
Stoic Mind (Requirements - Novice, Spirits d8+): You are better prepared, mentally, to face the challenges of the secret world. Add +1` to your Sanity score and add +2 to your Spirits check to regain lost Sanity or reduce your Dementia Tally.
Stoic Mind, Improved (Requirements - Veteran, Stoic Mind, Spirits d10+): You are really resistant to the horrors of the supernatural world. Add +1 to your Sanity Score and +2 to Spirits checks to regain lost Sanity or reduces your Dementia Tally (stacks with Stoic Mind).

Player Characters

Dorothy played by

Edith played by

MacIntyre plated by

Mickey played by

Sam played by