Difference between revisions of "Savage Justifiers"

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m (Setting Rules)
m (Setting Rules)
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The following Setting Rules are in play:
 
The following Setting Rules are in play:
  
*Fanatics
+
*'''Fanatics:''' Enemy thugs can take the damage for their masters.
*More Skill Points
+
*'''Fast Healing:''' Characters make natural healing rolls once per day instead of every five days, and recover a level of Fatigue from Bumps & Bruises every four hours instead of every day.
*No Power Points
+
*'''More Skill Points:''' Start with 15 skill points instead of 12.
*Wound Cap
+
*'''No Power Points:''' Those with arcane backgrounds don’t track Power Points but instead subtract half the listed Power Point cost (round up) from their skill roll to activate the ability. Powers may be maintained as desired at a −1 penalty to all further arcane skill rolls.
 +
*'''Wound Cap:''' Wild Cards never suffer more than four wounds from a single hit.
  
 
==You're A Beta==
 
==You're A Beta==

Revision as of 23:06, 3 May 2022

The Verse

Setting Rules

The following Setting Rules are in play:

  • Fanatics: Enemy thugs can take the damage for their masters.
  • Fast Healing: Characters make natural healing rolls once per day instead of every five days, and recover a level of Fatigue from Bumps & Bruises every four hours instead of every day.
  • More Skill Points: Start with 15 skill points instead of 12.
  • No Power Points: Those with arcane backgrounds don’t track Power Points but instead subtract half the listed Power Point cost (round up) from their skill roll to activate the ability. Powers may be maintained as desired at a −1 penalty to all further arcane skill rolls.
  • Wound Cap: Wild Cards never suffer more than four wounds from a single hit.

You're A Beta

Character Creation

Beta Types

Psionics

Technology and Equipment

Standard Gear

The Galactic Union

The Megacorps

Known Alien Species

Legends of the Galaxy