Editing Savage Rifts: The Tomorrow Legion:Zane Vance
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== Losing It & Getting It Together == | == Losing It & Getting It Together == | ||
− | ''Losing It'': Zane may activate Losing It as a free action. While Losing | + | ''Losing It'': Zane may activate Losing It as a free action. While Losing ItZane gets +2 dice types to Strength and Agility, +2 Toughness, is Fearless, and ignores one level of wound penalties (for a cumulative total of 2). All melee attacks must be Wild Attacks and Zane risks Reckless Abandonment on a Critical Failure, as per Berserk. While Losing It, Zane does not get Fatigued by Berserk and can perform actions not normally allowed. </br> |
− | ''Getting It Together:'' Zane makes a normal Smarts roll when coming out of Losing It. He suffers a -1 per Rank penalty for the duration of Getting It Together (halved with a raise, rounding up). Getting It Together lasts for 12 hours on a Critical Failure, (1d6/2) hours on a Failure, ([1d6x10]/2) minutes on a Success, and (1d6/2) minutes on a Raise. | + | ''Getting It Together:'' Zane makes a normal Smarts roll when coming out of Losing It. He suffers a -1 per Rank penalty for the duration of Getting It Together (halved with a raise, rounding up). Getting It Together lasts for 12 hours on a Critical Failure, (1d6/2) hours on a Failure, ([1d6x10]/2) minutes on a Success, and (1d6/2) minutes on a Raise. |
== Edges == | == Edges == |