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:'''*Sensor Suite, Galactic''' [Light, chemical, motion, and other active sensors allow detection of targets up to one light year away with a Electronics roll. Within 10K miles, the sensors add +2 to the roll] (2)
 
:'''*Sensor Suite, Galactic''' [Light, chemical, motion, and other active sensors allow detection of targets up to one light year away with a Electronics roll. Within 10K miles, the sensors add +2 to the roll] (2)
 
:'''*Shields''' [Max 100 damage. Threshold 20] (6)
 
:'''*Shields''' [Max 100 damage. Threshold 20] (6)
:'''*StarCaster''' [base 25 jumps; Science -1 per 100 lightyears traveled. Also uses 12 energy each time it teleports no matter the distance] (6)
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:'''*StarCaster''' [base 25 jumps; Science -1 per 100 lightyears traveled. Also uses 10 energy each time it teleports no matter the distance] (6)
 
:'''*Stealth System''' [Radar-absorbing paint, heat baffles, scramblers, and other devices make the ship difficult to detect by vision or sensors. Those trying to spot, attack, (or lock on to) the ship subtract 4 from their rolls. The effect is triggered as a free action, but is negated any round in which the ship fires a weapon or emits some other non-cloakable signal such as radio signal or active sensor search] (12)
 
:'''*Stealth System''' [Radar-absorbing paint, heat baffles, scramblers, and other devices make the ship difficult to detect by vision or sensors. Those trying to spot, attack, (or lock on to) the ship subtract 4 from their rolls. The effect is triggered as a free action, but is negated any round in which the ship fires a weapon or emits some other non-cloakable signal such as radio signal or active sensor search] (12)
 
:'''*Targeting System''' [eliminates up to 4 shooting penalties for movement, range, multi-action and the like] (1)
 
:'''*Targeting System''' [eliminates up to 4 shooting penalties for movement, range, multi-action and the like] (1)

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