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:'''Maintenance''': Every six months, ships require repair and refit. Costs 10,000 credits x Ship’s Size (includes engines and other systems).
 
:'''Maintenance''': Every six months, ships require repair and refit. Costs 10,000 credits x Ship’s Size (includes engines and other systems).
 
::This generally takes one day per Ship's size.   
 
::This generally takes one day per Ship's size.   
:'''Repairing Wound Damage''': Costs 500 credits x Ship Size (in spare parts) for each Wound repaired. These supplies take up 1/2 the Ship's size in cargo. Without these supplies he crew can Jury-Rig repairs in space but they need to eventually be resupplied and automatically return if the ship enters combat again before.
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:'''Repairing Wound Damage''': Costs 500 credits x Ship Size (in spare parts) for each Wound repaired. These supplies take up 1/2 the Ship's size in cargo. They cost 2,500 credits per Ton. Without these supplies he crew can Jury-Rig repairs in space but they need to eventually be resupplied and automatically return if the ship enters combat again before.
 
::Repairing a Wound requires a number of hours equal to a d6 x Ship's Size. With two crew working on it the time can be halves, four crew quartered, eight crew divide by six, etc.
 
::Repairing a Wound requires a number of hours equal to a d6 x Ship's Size. With two crew working on it the time can be halves, four crew quartered, eight crew divide by six, etc.
  

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